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authorJason A. Donenfeld <Jason@zx2c4.com>2022-04-08 18:03:13 +0200
committerJason A. Donenfeld <Jason@zx2c4.com>2022-05-13 23:59:23 +0200
commitc04e72700f2293013dab40208e809369378f224c (patch)
treeb72da37965008e55da5b594ec08681ab7a7adfaa /scripts/Makefile.clang
parentff8a8f59c99f6a7c656387addc4d9f2247d75077 (diff)
nios2: use fallback for random_get_entropy() instead of zero
In the event that random_get_entropy() can't access a cycle counter or similar, falling back to returning 0 is really not the best we can do. Instead, at least calling random_get_entropy_fallback() would be preferable, because that always needs to return _something_, even falling back to jiffies eventually. It's not as though random_get_entropy_fallback() is super high precision or guaranteed to be entropic, but basically anything that's not zero all the time is better than returning zero all the time. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Arnd Bergmann <arnd@arndb.de> Acked-by: Dinh Nguyen <dinguyen@kernel.org> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Diffstat (limited to 'scripts/Makefile.clang')
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