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-rw-r--r--drivers/gpu/drm/amd/display/dc/inc/core_types.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/drivers/gpu/drm/amd/display/dc/inc/core_types.h b/drivers/gpu/drm/amd/display/dc/inc/core_types.h
index 525f8f0b8732..b093ea495468 100644
--- a/drivers/gpu/drm/amd/display/dc/inc/core_types.h
+++ b/drivers/gpu/drm/amd/display/dc/inc/core_types.h
@@ -547,15 +547,6 @@ struct dc_state {
struct resource_context res_ctx;
/**
- * @bw_ctx: The output from bandwidth and watermark calculations and the DML
- *
- * Each context must have its own instance of VBA, and in order to
- * initialize and obtain IP and SOC, the base DML instance from DC is
- * initially copied into every context.
- */
- struct bw_context bw_ctx;
-
- /**
* @pp_display_cfg: PowerPlay clocks and settings
* Note: this is a big struct, do *not* put on stack!
*/
@@ -570,6 +561,15 @@ struct dc_state {
struct clk_mgr *clk_mgr;
/**
+ * @bw_ctx: The output from bandwidth and watermark calculations and the DML
+ *
+ * Each context must have its own instance of VBA, and in order to
+ * initialize and obtain IP and SOC, the base DML instance from DC is
+ * initially copied into every context.
+ */
+ struct bw_context bw_ctx;
+
+ /**
* @refcount: refcount reference
*
* Notice that dc_state is used around the code to capture the current