diff options
-rw-r--r-- | drivers/gpu/drm/xe/instructions/xe_gfxpipe_commands.h | 51 | ||||
-rw-r--r-- | drivers/gpu/drm/xe/xe_gt.c | 1 | ||||
-rw-r--r-- | drivers/gpu/drm/xe/xe_lrc.c | 111 |
3 files changed, 162 insertions, 1 deletions
diff --git a/drivers/gpu/drm/xe/instructions/xe_gfxpipe_commands.h b/drivers/gpu/drm/xe/instructions/xe_gfxpipe_commands.h index b5fbc761265c..7be961434719 100644 --- a/drivers/gpu/drm/xe/instructions/xe_gfxpipe_commands.h +++ b/drivers/gpu/drm/xe/instructions/xe_gfxpipe_commands.h @@ -57,34 +57,84 @@ #define CMD_3DSTATE_STENCIL_BUFFER GFXPIPE_3D_CMD(0x0, 0x6) #define CMD_3DSTATE_HIER_DEPTH_BUFFER GFXPIPE_3D_CMD(0x0, 0x7) #define CMD_3DSTATE_VERTEX_BUFFERS GFXPIPE_3D_CMD(0x0, 0x8) +#define CMD_3DSTATE_VERTEX_ELEMENTS GFXPIPE_3D_CMD(0x0, 0x9) #define CMD_3DSTATE_INDEX_BUFFER GFXPIPE_3D_CMD(0x0, 0xA) #define CMD_3DSTATE_VF GFXPIPE_3D_CMD(0x0, 0xC) +#define CMD_3DSTATE_MULTISAMPLE GFXPIPE_3D_CMD(0x0, 0xD) #define CMD_3DSTATE_CC_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0xE) +#define CMD_3DSTATE_SCISSOR_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0xF) +#define CMD_3DSTATE_VS GFXPIPE_3D_CMD(0x0, 0x10) +#define CMD_3DSTATE_GS GFXPIPE_3D_CMD(0x0, 0x11) +#define CMD_3DSTATE_CLIP GFXPIPE_3D_CMD(0x0, 0x12) +#define CMD_3DSTATE_SF GFXPIPE_3D_CMD(0x0, 0x13) #define CMD_3DSTATE_WM GFXPIPE_3D_CMD(0x0, 0x14) +#define CMD_3DSTATE_CONSTANT_VS GFXPIPE_3D_CMD(0x0, 0x15) +#define CMD_3DSTATE_CONSTANT_GS GFXPIPE_3D_CMD(0x0, 0x16) #define CMD_3DSTATE_SAMPLE_MASK GFXPIPE_3D_CMD(0x0, 0x18) +#define CMD_3DSTATE_CONSTANT_HS GFXPIPE_3D_CMD(0x0, 0x19) +#define CMD_3DSTATE_CONSTANT_DS GFXPIPE_3D_CMD(0x0, 0x1A) +#define CMD_3DSTATE_HS GFXPIPE_3D_CMD(0x0, 0x1B) +#define CMD_3DSTATE_TE GFXPIPE_3D_CMD(0x0, 0x1C) +#define CMD_3DSTATE_DS GFXPIPE_3D_CMD(0x0, 0x1D) +#define CMD_3DSTATE_STREAMOUT GFXPIPE_3D_CMD(0x0, 0x1E) #define CMD_3DSTATE_SBE GFXPIPE_3D_CMD(0x0, 0x1F) #define CMD_3DSTATE_PS GFXPIPE_3D_CMD(0x0, 0x20) +#define CMD_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP GFXPIPE_3D_CMD(0x0, 0x21) #define CMD_3DSTATE_CPS_POINTERS GFXPIPE_3D_CMD(0x0, 0x22) #define CMD_3DSTATE_VIEWPORT_STATE_POINTERS_CC GFXPIPE_3D_CMD(0x0, 0x23) #define CMD_3DSTATE_BLEND_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0x24) +#define CMD_3DSTATE_BINDING_TABLE_POINTERS_VS GFXPIPE_3D_CMD(0x0, 0x26) +#define CMD_3DSTATE_BINDING_TABLE_POINTERS_HS GFXPIPE_3D_CMD(0x0, 0x27) +#define CMD_3DSTATE_BINDING_TABLE_POINTERS_DS GFXPIPE_3D_CMD(0x0, 0x28) +#define CMD_3DSTATE_BINDING_TABLE_POINTERS_GS GFXPIPE_3D_CMD(0x0, 0x29) #define CMD_3DSTATE_BINDING_TABLE_POINTERS_PS GFXPIPE_3D_CMD(0x0, 0x2A) +#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_VS GFXPIPE_3D_CMD(0x0, 0x2B) +#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_HS GFXPIPE_3D_CMD(0x0, 0x2C) +#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_DS GFXPIPE_3D_CMD(0x0, 0x2D) +#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_GS GFXPIPE_3D_CMD(0x0, 0x2E) #define CMD_3DSTATE_SAMPLER_STATE_POINTERS_PS GFXPIPE_3D_CMD(0x0, 0x2F) #define CMD_3DSTATE_VF_INSTANCING GFXPIPE_3D_CMD(0x0, 0x49) +#define CMD_3DSTATE_VF_SGVS GFXPIPE_3D_CMD(0x0, 0x4A) #define CMD_3DSTATE_VF_TOPOLOGY GFXPIPE_3D_CMD(0x0, 0x4B) #define CMD_3DSTATE_WM_CHROMAKEY GFXPIPE_3D_CMD(0x0, 0x4C) #define CMD_3DSTATE_PS_BLEND GFXPIPE_3D_CMD(0x0, 0x4D) #define CMD_3DSTATE_WM_DEPTH_STENCIL GFXPIPE_3D_CMD(0x0, 0x4E) #define CMD_3DSTATE_PS_EXTRA GFXPIPE_3D_CMD(0x0, 0x4F) +#define CMD_3DSTATE_RASTER GFXPIPE_3D_CMD(0x0, 0x50) #define CMD_3DSTATE_SBE_SWIZ GFXPIPE_3D_CMD(0x0, 0x51) +#define CMD_3DSTATE_WM_HZ_OP GFXPIPE_3D_CMD(0x0, 0x52) +#define CMD_3DSTATE_VF_COMPONENT_PACKING GFXPIPE_3D_CMD(0x0, 0x55) +#define CMD_3DSTATE_VF_SGVS_2 GFXPIPE_3D_CMD(0x0, 0x56) #define CMD_3DSTATE_VFG GFXPIPE_3D_CMD(0x0, 0x57) +#define CMD_3DSTATE_URB_ALLOC_VS GFXPIPE_3D_CMD(0x0, 0x58) +#define CMD_3DSTATE_URB_ALLOC_HS GFXPIPE_3D_CMD(0x0, 0x59) +#define CMD_3DSTATE_URB_ALLOC_DS GFXPIPE_3D_CMD(0x0, 0x5A) +#define CMD_3DSTATE_URB_ALLOC_GS GFXPIPE_3D_CMD(0x0, 0x5B) +#define CMD_3DSTATE_SO_BUFFER_INDEX_0 GFXPIPE_3D_CMD(0x0, 0x60) +#define CMD_3DSTATE_SO_BUFFER_INDEX_1 GFXPIPE_3D_CMD(0x0, 0x61) +#define CMD_3DSTATE_SO_BUFFER_INDEX_2 GFXPIPE_3D_CMD(0x0, 0x62) +#define CMD_3DSTATE_SO_BUFFER_INDEX_3 GFXPIPE_3D_CMD(0x0, 0x63) +#define CMD_3DSTATE_PRIMITIVE_REPLICATION GFXPIPE_3D_CMD(0x0, 0x6C) +#define CMD_3DSTATE_TBIMR_TILE_PASS_INFO GFXPIPE_3D_CMD(0x0, 0x6E) #define CMD_3DSTATE_AMFS GFXPIPE_3D_CMD(0x0, 0x6F) #define CMD_3DSTATE_DEPTH_BOUNDS GFXPIPE_3D_CMD(0x0, 0x71) #define CMD_3DSTATE_AMFS_TEXTURE_POINTERS GFXPIPE_3D_CMD(0x0, 0x72) #define CMD_3DSTATE_CONSTANT_TS_POINTER GFXPIPE_3D_CMD(0x0, 0x73) +#define CMD_3DSTATE_MESH_CONTROL GFXPIPE_3D_CMD(0x0, 0x77) #define CMD_3DSTATE_MESH_DISTRIB GFXPIPE_3D_CMD(0x0, 0x78) +#define CMD_3DSTATE_TASK_REDISTRIB GFXPIPE_3D_CMD(0x0, 0x79) +#define CMD_3DSTATE_MESH_SHADER GFXPIPE_3D_CMD(0x0, 0x7A) +#define CMD_3DSTATE_MESH_SHADER_DATA GFXPIPE_3D_CMD(0x0, 0x7B) +#define CMD_3DSTATE_TASK_CONTROL GFXPIPE_3D_CMD(0x0, 0x7C) +#define CMD_3DSTATE_TASK_SHADER GFXPIPE_3D_CMD(0x0, 0x7D) +#define CMD_3DSTATE_TASK_SHADER_DATA GFXPIPE_3D_CMD(0x0, 0x7E) +#define CMD_3DSTATE_URB_ALLOC_MESH GFXPIPE_3D_CMD(0x0, 0x7F) +#define CMD_3DSTATE_URB_ALLOC_TASK GFXPIPE_3D_CMD(0x0, 0x80) +#define CMD_3DSTATE_CLIP_MESH GFXPIPE_3D_CMD(0x0, 0x81) #define CMD_3DSTATE_SBE_MESH GFXPIPE_3D_CMD(0x0, 0x82) #define CMD_3DSTATE_CPSIZE_CONTROL_BUFFER GFXPIPE_3D_CMD(0x0, 0x83) +#define CMD_3DSTATE_DRAWING_RECTANGLE GFXPIPE_3D_CMD(0x1, 0x0) #define CMD_3DSTATE_CHROMA_KEY GFXPIPE_3D_CMD(0x1, 0x4) #define CMD_3DSTATE_POLY_STIPPLE_OFFSET GFXPIPE_3D_CMD(0x1, 0x6) #define CMD_3DSTATE_POLY_STIPPLE_PATTERN GFXPIPE_3D_CMD(0x1, 0x7) @@ -98,6 +148,7 @@ #define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_PS GFXPIPE_3D_CMD(0x1, 0x16) #define CMD_3DSTATE_SO_DECL_LIST GFXPIPE_3D_CMD(0x1, 0x17) #define CMD_3DSTATE_SO_DECL_LIST_DW_LEN REG_GENMASK(8, 0) +#define CMD_3DSTATE_SO_BUFFER GFXPIPE_3D_CMD(0x1, 0x18) #define CMD_3DSTATE_BINDING_TABLE_POOL_ALLOC GFXPIPE_3D_CMD(0x1, 0x19) #define CMD_3DSTATE_SAMPLE_PATTERN GFXPIPE_3D_CMD(0x1, 0x1C) #define CMD_3DSTATE_3D_MODE GFXPIPE_3D_CMD(0x1, 0x1E) diff --git a/drivers/gpu/drm/xe/xe_gt.c b/drivers/gpu/drm/xe/xe_gt.c index 8618275b1877..d380f67b3365 100644 --- a/drivers/gpu/drm/xe/xe_gt.c +++ b/drivers/gpu/drm/xe/xe_gt.c @@ -10,6 +10,7 @@ #include <drm/drm_managed.h> #include <drm/xe_drm.h> +#include "instructions/xe_gfxpipe_commands.h" #include "instructions/xe_mi_commands.h" #include "regs/xe_gt_regs.h" #include "xe_assert.h" diff --git a/drivers/gpu/drm/xe/xe_lrc.c b/drivers/gpu/drm/xe/xe_lrc.c index 184707223098..944bb2f64660 100644 --- a/drivers/gpu/drm/xe/xe_lrc.c +++ b/drivers/gpu/drm/xe/xe_lrc.c @@ -1020,34 +1020,84 @@ static int dump_gfxpipe_command(struct drm_printer *p, MATCH3D(3DSTATE_STENCIL_BUFFER); MATCH3D(3DSTATE_HIER_DEPTH_BUFFER); MATCH3D(3DSTATE_VERTEX_BUFFERS); + MATCH3D(3DSTATE_VERTEX_ELEMENTS); MATCH3D(3DSTATE_INDEX_BUFFER); MATCH3D(3DSTATE_VF); + MATCH3D(3DSTATE_MULTISAMPLE); MATCH3D(3DSTATE_CC_STATE_POINTERS); + MATCH3D(3DSTATE_SCISSOR_STATE_POINTERS); + MATCH3D(3DSTATE_VS); + MATCH3D(3DSTATE_GS); + MATCH3D(3DSTATE_CLIP); + MATCH3D(3DSTATE_SF); MATCH3D(3DSTATE_WM); + MATCH3D(3DSTATE_CONSTANT_VS); + MATCH3D(3DSTATE_CONSTANT_GS); MATCH3D(3DSTATE_SAMPLE_MASK); + MATCH3D(3DSTATE_CONSTANT_HS); + MATCH3D(3DSTATE_CONSTANT_DS); + MATCH3D(3DSTATE_HS); + MATCH3D(3DSTATE_TE); + MATCH3D(3DSTATE_DS); + MATCH3D(3DSTATE_STREAMOUT); MATCH3D(3DSTATE_SBE); MATCH3D(3DSTATE_PS); + MATCH3D(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP); MATCH3D(3DSTATE_CPS_POINTERS); MATCH3D(3DSTATE_VIEWPORT_STATE_POINTERS_CC); MATCH3D(3DSTATE_BLEND_STATE_POINTERS); + MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_VS); + MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_HS); + MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_DS); + MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_GS); MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_PS); + MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_VS); + MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_HS); + MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_DS); + MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_GS); MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_PS); MATCH3D(3DSTATE_VF_INSTANCING); + MATCH3D(3DSTATE_VF_SGVS); MATCH3D(3DSTATE_VF_TOPOLOGY); MATCH3D(3DSTATE_WM_CHROMAKEY); MATCH3D(3DSTATE_PS_BLEND); MATCH3D(3DSTATE_WM_DEPTH_STENCIL); MATCH3D(3DSTATE_PS_EXTRA); + MATCH3D(3DSTATE_RASTER); MATCH3D(3DSTATE_SBE_SWIZ); + MATCH3D(3DSTATE_WM_HZ_OP); + MATCH3D(3DSTATE_VF_COMPONENT_PACKING); + MATCH3D(3DSTATE_VF_SGVS_2); MATCH3D(3DSTATE_VFG); + MATCH3D(3DSTATE_URB_ALLOC_VS); + MATCH3D(3DSTATE_URB_ALLOC_HS); + MATCH3D(3DSTATE_URB_ALLOC_DS); + MATCH3D(3DSTATE_URB_ALLOC_GS); + MATCH3D(3DSTATE_SO_BUFFER_INDEX_0); + MATCH3D(3DSTATE_SO_BUFFER_INDEX_1); + MATCH3D(3DSTATE_SO_BUFFER_INDEX_2); + MATCH3D(3DSTATE_SO_BUFFER_INDEX_3); + MATCH3D(3DSTATE_PRIMITIVE_REPLICATION); + MATCH3D(3DSTATE_TBIMR_TILE_PASS_INFO); MATCH3D(3DSTATE_AMFS); MATCH3D(3DSTATE_DEPTH_BOUNDS); MATCH3D(3DSTATE_AMFS_TEXTURE_POINTERS); MATCH3D(3DSTATE_CONSTANT_TS_POINTER); + MATCH3D(3DSTATE_MESH_CONTROL); MATCH3D(3DSTATE_MESH_DISTRIB); + MATCH3D(3DSTATE_TASK_REDISTRIB); + MATCH3D(3DSTATE_MESH_SHADER); + MATCH3D(3DSTATE_MESH_SHADER_DATA); + MATCH3D(3DSTATE_TASK_CONTROL); + MATCH3D(3DSTATE_TASK_SHADER); + MATCH3D(3DSTATE_TASK_SHADER_DATA); + MATCH3D(3DSTATE_URB_ALLOC_MESH); + MATCH3D(3DSTATE_URB_ALLOC_TASK); + MATCH3D(3DSTATE_CLIP_MESH); MATCH3D(3DSTATE_SBE_MESH); MATCH3D(3DSTATE_CPSIZE_CONTROL_BUFFER); + MATCH3D(3DSTATE_DRAWING_RECTANGLE); MATCH3D(3DSTATE_CHROMA_KEY); MATCH3D(3DSTATE_POLY_STIPPLE_OFFSET); MATCH3D(3DSTATE_POLY_STIPPLE_PATTERN); @@ -1060,6 +1110,7 @@ static int dump_gfxpipe_command(struct drm_printer *p, MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_GS); MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_PS); MATCH3D(3DSTATE_SO_DECL_LIST); + MATCH3D(3DSTATE_SO_BUFFER); MATCH3D(3DSTATE_BINDING_TABLE_POOL_ALLOC); MATCH3D(3DSTATE_SAMPLE_PATTERN); MATCH3D(3DSTATE_3D_MODE); @@ -1115,6 +1166,59 @@ struct instr_state { u16 num_dw; }; +static const struct instr_state xe_hpg_svg_state[] = { + { .instr = CMD_3DSTATE_CONSTANT_VS, .num_dw = 11 }, + { .instr = CMD_3DSTATE_CONSTANT_HS, .num_dw = 11 }, + { .instr = CMD_3DSTATE_CONSTANT_DS, .num_dw = 11 }, + { .instr = CMD_3DSTATE_CONSTANT_GS, .num_dw = 11 }, + { .instr = CMD_3DSTATE_VERTEX_ELEMENTS, .num_dw = 69 }, + { .instr = CMD_3DSTATE_VF_COMPONENT_PACKING, .num_dw = 5 }, + { .instr = CMD_3DSTATE_VF_SGVS, .num_dw = 2 }, + { .instr = CMD_3DSTATE_VF_SGVS_2, .num_dw = 3 }, + { .instr = CMD_3DSTATE_VS, .num_dw = 9 }, + { .instr = CMD_3DSTATE_BINDING_TABLE_POINTERS_VS, .num_dw = 2 }, + { .instr = CMD_3DSTATE_SAMPLER_STATE_POINTERS_VS, .num_dw = 2 }, + { .instr = CMD_3DSTATE_URB_ALLOC_VS, .num_dw = 3 }, + { .instr = CMD_3DSTATE_STREAMOUT, .num_dw = 5 }, + { .instr = CMD_3DSTATE_SO_BUFFER_INDEX_0, .num_dw = 8 }, + { .instr = CMD_3DSTATE_SO_BUFFER_INDEX_1, .num_dw = 8 }, + { .instr = CMD_3DSTATE_SO_BUFFER_INDEX_2, .num_dw = 8 }, + { .instr = CMD_3DSTATE_SO_BUFFER_INDEX_3, .num_dw = 8 }, + { .instr = CMD_3DSTATE_CLIP, .num_dw = 4 }, + { .instr = CMD_3DSTATE_PRIMITIVE_REPLICATION, .num_dw = 6 }, + { .instr = CMD_3DSTATE_CLIP_MESH, .num_dw = 2 }, + { .instr = CMD_3DSTATE_SF, .num_dw = 4 }, + { .instr = CMD_3DSTATE_SCISSOR_STATE_POINTERS, .num_dw = 2 }, + { .instr = CMD_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, .num_dw = 2 }, + { .instr = CMD_3DSTATE_RASTER, .num_dw = 5 }, + { .instr = CMD_3DSTATE_TBIMR_TILE_PASS_INFO, .num_dw = 4 }, + { .instr = CMD_3DSTATE_WM_HZ_OP, .num_dw = 6 }, + { .instr = CMD_3DSTATE_MULTISAMPLE, .num_dw = 2 }, + { .instr = CMD_3DSTATE_HS, .num_dw = 9 }, + { .instr = CMD_3DSTATE_BINDING_TABLE_POINTERS_HS, .num_dw = 2 }, + { .instr = CMD_3DSTATE_SAMPLER_STATE_POINTERS_HS, .num_dw = 2 }, + { .instr = CMD_3DSTATE_URB_ALLOC_HS, .num_dw = 3 }, + { .instr = CMD_3DSTATE_TASK_CONTROL, .num_dw = 3 }, + { .instr = CMD_3DSTATE_TASK_SHADER, .num_dw = 7 }, + { .instr = CMD_3DSTATE_TASK_SHADER_DATA, .num_dw = 10 }, + { .instr = CMD_3DSTATE_URB_ALLOC_TASK, .num_dw = 3 }, + { .instr = CMD_3DSTATE_TE, .num_dw = 5 }, + { .instr = CMD_3DSTATE_TASK_REDISTRIB, .num_dw = 2 }, + { .instr = CMD_3DSTATE_DS, .num_dw = 11 }, + { .instr = CMD_3DSTATE_BINDING_TABLE_POINTERS_DS, .num_dw = 2 }, + { .instr = CMD_3DSTATE_SAMPLER_STATE_POINTERS_DS, .num_dw = 2 }, + { .instr = CMD_3DSTATE_URB_ALLOC_DS, .num_dw = 3 }, + { .instr = CMD_3DSTATE_GS, .num_dw = 10 }, + { .instr = CMD_3DSTATE_BINDING_TABLE_POINTERS_GS, .num_dw = 2 }, + { .instr = CMD_3DSTATE_SAMPLER_STATE_POINTERS_GS, .num_dw = 2 }, + { .instr = CMD_3DSTATE_URB_ALLOC_GS, .num_dw = 3 }, + { .instr = CMD_3DSTATE_MESH_CONTROL, .num_dw = 3 }, + { .instr = CMD_3DSTATE_MESH_SHADER_DATA, .num_dw = 10 }, + { .instr = CMD_3DSTATE_URB_ALLOC_MESH, .num_dw = 3 }, + { .instr = CMD_3DSTATE_MESH_SHADER, .num_dw = 8 }, + { .instr = CMD_3DSTATE_DRAWING_RECTANGLE, .num_dw = 4 }, +}; + void xe_lrc_emit_hwe_state_instructions(struct xe_exec_queue *q, struct xe_bb *bb) { struct xe_gt *gt = q->hwe->gt; @@ -1130,6 +1234,12 @@ void xe_lrc_emit_hwe_state_instructions(struct xe_exec_queue *q, struct xe_bb *b return; switch (GRAPHICS_VERx100(xe)) { + case 1255: + case 1270: + case 1271: + state_table = xe_hpg_svg_state; + state_table_size = ARRAY_SIZE(xe_hpg_svg_state); + break; default: xe_gt_dbg(gt, "No non-register state to emit on graphics ver %d.%02d\n", GRAPHICS_VER(xe), GRAPHICS_VERx100(xe) % 100); @@ -1152,4 +1262,3 @@ void xe_lrc_emit_hwe_state_instructions(struct xe_exec_queue *q, struct xe_bb *b bb->len += num_dw; } } - |