aboutsummaryrefslogtreecommitdiff
path: root/tools/perf/util/trace-event-scripting.c
diff options
context:
space:
mode:
authorRob Clark <[email protected]>2013-09-14 14:01:55 -0400
committerRob Clark <[email protected]>2013-11-01 12:39:45 -0400
commitedd4fc63a33eeeb922503b14e8040a3b028c76a5 (patch)
tree6916bd23f5af0045c7fad9e0fb73eff5990e02aa /tools/perf/util/trace-event-scripting.c
parenta862391871004bf8dea2299bb712aa93a512334a (diff)
drm/msm: rework inactive-work
Re-arrange things a bit so that we can get work requested after a bo fence passes, like pageflip, done before retiring bo's. Without any sort of bo cache in userspace, some games can trigger hundred's of transient bo's, which can cause retire to take a long time (5-10ms). Obviously we want a bo cache.. but this cleanup will make things a bit easier for atomic as well and makes things a bit cleaner. Signed-off-by: Rob Clark <[email protected]> Acked-by: David Brown <[email protected]>
Diffstat (limited to 'tools/perf/util/trace-event-scripting.c')
0 files changed, 0 insertions, 0 deletions