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authorEric Anholt <[email protected]>2016-09-27 09:03:13 -0700
committerEric Anholt <[email protected]>2016-10-06 11:53:50 -0700
commit7edabee06a5622190d59689a64f5e17d1c343cc3 (patch)
treeae271f8f9fc2af7cdbf9b9bf84e17f99180a388d /tools/perf/util/trace-event-scripting.c
parent57b9f569447c4ab7b2a7e34a13e468311db4cd64 (diff)
drm/vc4: Fix races when the CS reads from render targets.
With the introduction of bin/render pipelining, the previous job may not be completed when we start binning the next one. If the previous job wrote our VBO, IB, or CS textures, then the binning stage might get stale or uninitialized results. Fixes the major rendering failure in glmark2 -b terrain. Signed-off-by: Eric Anholt <[email protected]> Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs") Cc: [email protected]
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