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authorDeepak Rawat <[email protected]>2018-12-13 13:43:20 -0800
committerRoland Scheidegger <[email protected]>2020-03-23 22:39:34 +0100
commitd2e90ab3744f911c45823b3390fda25b102e76ee (patch)
tree2e81924603c6d95e7e7e303357dc4b54a106820d /tools/perf/util/c++/clang.cpp
parent7ebb47c9f9abf4950f1ab3f952194cb67f9caba7 (diff)
drm/vmwgfx: Support SM5 shader type in command buffer
Virtual device now supports new shader types, allow them as valid shader type in command buffer. Also add per shader bind info in binding manager state for new shader type. Signed-off-by: Deepak Rawat <[email protected]> Reviewed-by: Thomas Hellström (VMware) <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Roland Scheidegger <[email protected]>
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