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authorKuninori Morimoto <[email protected]>2017-05-17 07:59:20 +0000
committerMark Brown <[email protected]>2017-05-17 10:28:30 +0100
commit2adcea7e22d382e2becf5671e92296f79672b957 (patch)
tree55f05ed69f450a58f6939f966245223637795480 /tools/perf/scripts/python
parent1f6bbe64abd7dc1997fa31a9e550eadf170961d5 (diff)
ASoC: rsnd: need to call nolock_stop if nolock_start was failed
rsnd_dai_call() is counting the called number of start/stop functions. nolock_stop should be called if nolock_start was failed. Otherwise, nolock_start doesn't called in 2nd play. This patch solved this issue. Signed-off-by: Kuninori Morimoto <[email protected]> Reported-by: Hiroyuki Yokoyama <[email protected]> Tested-by: Hiroyuki Yokoyama <[email protected]> Signed-off-by: Mark Brown <[email protected]>
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