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authorChris Wilson <chris@chris-wilson.co.uk>2017-03-30 14:48:20 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2017-03-30 15:32:19 +0100
commit17ab792ab1c10019ecc6ed594b6a6aae4cb52f78 (patch)
tree53dc5b5606274a7056be57231c162032c259a40b /tools/perf/scripts/python
parent05506b5be081b728353f1612b05c8ff689772832 (diff)
drm/i915: Drop verbose and archaic "ring" from our internal engine names
We pretty print the name of an engine in several places, mostly for debug, but also in the GPU hang report. Using "ring" in the name is archaic (we call those engines now to differentiate them from the multiple rings of commands we execute on each engine), quite verbose and often tautological. We run out of room in our GPU hang report for instance if we have more than a couple of engines hung simultaneously. Bit the bullet and update the strings to reflect the common internal names. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20170330134820.12273-1-chris@chris-wilson.co.uk
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