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authorRodrigo Vivi <[email protected]>2023-11-14 13:34:30 +0000
committerRodrigo Vivi <[email protected]>2023-12-21 11:44:37 -0500
commit45c30d80008264d55915f4b87c6f9bbb3261071c (patch)
treebcae886da72ed9840fbc17bb77ee25153223077a /tools/perf/scripts/python/task-analyzer.py
parent5ca2c4b800194b55a863882273b8ca34b56afb35 (diff)
drm/xe/uapi: Rename *_mem_regions masks
- 'native' doesn't make much sense on integrated devices. - 'slow' is not necessarily true and doesn't go well with opposition to 'native'. Instead, let's use 'near' vs 'far'. It makes sense with all the current Intel GPUs and it is future proof. Right now, there's absolutely no need to define among the 'far' memory, which ones are slower, either in terms of latency, nunmber of hops or bandwidth. In case of this might become a requirement in the future, a new query could be added to indicate the certain 'distance' between a given engine and a memory_region. But for now, this fulfill all of the current requirements in the most straightforward way for the userspace drivers. Signed-off-by: Rodrigo Vivi <[email protected]> Signed-off-by: Francois Dugast <[email protected]> Reviewed-by: Matt Roper <[email protected]> Reviewed-by: José Roberto de Souza <[email protected]>
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