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authorMatt Roper <[email protected]>2023-10-25 08:17:36 -0700
committerRodrigo Vivi <[email protected]>2023-12-21 11:43:22 -0500
commitfb24b858a20d720b7ee4396225569ff33a8a4fe3 (patch)
tree31c2379edeedc7c6ef926730d5259d6616d1bcbb /tools/perf/scripts/python/syscall-counts.py
parent72ac304769dde2b84a5471e5db817a29d071fd73 (diff)
drm/xe/xe2: Update SVG state handling
As with DG2/MTL, Xe2 also fails to emit instruction headers for SVG state instructions if no explicit state has been set. The SVG part of the LRC is nearly identical to DG2/MTL; the only change is that 3DSTATE_DRAWING_RECTANGLE has been replaced by 3DSTATE_DRAWING_RECTANGLE_FAST, so we can just re-use the same state table and handle that single instruction when we encounter it. Bspec: 65182 Reviewed-by: Balasubramani Vivekanandan <[email protected]> Link: https://lore.kernel.org/r/[email protected] Signed-off-by: Matt Roper <[email protected]> Signed-off-by: Rodrigo Vivi <[email protected]>
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