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authorChris Wilson <[email protected]>2017-01-24 11:01:34 +0000
committerChris Wilson <[email protected]>2017-01-24 12:29:47 +0000
commitbb8f0f5abdd7845175962a3fb99a5681290f9566 (patch)
treea2cec372f90d43893225d1104e3623b142c3a667 /tools/perf/scripts/python/syscall-counts.py
parentb403c8feaf4838ad54cb9c15d0ad8453aa90af50 (diff)
drm/i915: Split intel_engine allocation and initialisation
In order to reset the GPU early on in the module load sequence, we need to allocate the basic engine structs (to populate the mmio offsets etc). Currently, the engine initialisation allocates both the base struct and also allocate auxiliary objects, which depend upon state setup quite late in the load sequence. We split off the allocation callback for later and allow ourselves to allocate the engine structs themselves early. v2: Different paint for the unwind following error. Signed-off-by: Chris Wilson <[email protected]> Cc: Joonas Lahtinen <[email protected]> Reviewed-by: Joonas Lahtinen <[email protected]> Link: http://patchwork.freedesktop.org/patch/msgid/[email protected]
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