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authorThomas Hellstrom <[email protected]>2014-12-02 03:41:01 -0800
committerThomas Hellstrom <[email protected]>2014-12-03 00:48:14 -0800
commitb8ccd1e490de8d9b9a968f859c003a10882ad8c8 (patch)
treea9eca99789d07574a82f03647e73d3e64c7e1ef3 /tools/perf/scripts/python/sched-migration.py
parent89669e7a7f96be3ee8d9a22a071d7c0d3b4428fc (diff)
drm/vmwgfx: (Re)bind shaders to MOBs with the correct offset
This codepath is mostly hit when rebinding after a backup buffer swapout. It's amazing that this error hasn't been more obvious but probably the shaders are not reread from guest memory that often.. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
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