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author | Thomas Hellstrom <[email protected]> | 2014-12-02 03:41:01 -0800 |
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committer | Thomas Hellstrom <[email protected]> | 2014-12-03 00:48:14 -0800 |
commit | b8ccd1e490de8d9b9a968f859c003a10882ad8c8 (patch) | |
tree | a9eca99789d07574a82f03647e73d3e64c7e1ef3 /tools/perf/scripts/python/sched-migration.py | |
parent | 89669e7a7f96be3ee8d9a22a071d7c0d3b4428fc (diff) |
drm/vmwgfx: (Re)bind shaders to MOBs with the correct offset
This codepath is mostly hit when rebinding after a backup buffer swapout. It's
amazing that this error hasn't been more obvious but probably the shaders are
not reread from guest memory that often..
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
Diffstat (limited to 'tools/perf/scripts/python/sched-migration.py')
0 files changed, 0 insertions, 0 deletions