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authorHans Verkuil <[email protected]>2023-03-02 13:57:26 +0100
committerMauro Carvalho Chehab <[email protected]>2023-03-20 00:29:46 +0100
commitccaa9d50ca73d136accbf66798c04fb25ca44bd5 (patch)
treec9a69f2392a68b67de3bc138eb21e6cd547cbf5b /tools/perf/scripts/python/mem-phys-addr.py
parent3c161e82dfbd3ee67a1548691412d04d04ad6a37 (diff)
media: vivid: drop overlay support
Destructive overlay support (i.e. where the video frame is DMA-ed straight into a framebuffer) is effectively dead. It was a necessary evil in the early days when computers were not fast enough to copy SDTV video frames around, but today that's no longer a problem. It requires access to the framebuffer memory, which is a bad idea and very hard to do safely. In addition, in drm it is today almost impossible to get hold of the framebuffer address. So drop support for this. Signed-off-by: Hans Verkuil <[email protected]> Signed-off-by: Mauro Carvalho Chehab <[email protected]>
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