diff options
| author | Hans Verkuil <[email protected]> | 2023-03-02 13:57:26 +0100 |
|---|---|---|
| committer | Mauro Carvalho Chehab <[email protected]> | 2023-03-20 00:29:46 +0100 |
| commit | ccaa9d50ca73d136accbf66798c04fb25ca44bd5 (patch) | |
| tree | c9a69f2392a68b67de3bc138eb21e6cd547cbf5b /tools/perf/scripts/python/mem-phys-addr.py | |
| parent | 3c161e82dfbd3ee67a1548691412d04d04ad6a37 (diff) | |
media: vivid: drop overlay support
Destructive overlay support (i.e. where the video frame is DMA-ed
straight into a framebuffer) is effectively dead. It was a
necessary evil in the early days when computers were not fast enough
to copy SDTV video frames around, but today that's no longer a problem.
It requires access to the framebuffer memory, which is a bad idea and
very hard to do safely. In addition, in drm it is today almost
impossible to get hold of the framebuffer address.
So drop support for this.
Signed-off-by: Hans Verkuil <[email protected]>
Signed-off-by: Mauro Carvalho Chehab <[email protected]>
Diffstat (limited to 'tools/perf/scripts/python/mem-phys-addr.py')
0 files changed, 0 insertions, 0 deletions