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authorZack Rusin <[email protected]>2023-01-30 22:35:38 -0500
committerZack Rusin <[email protected]>2023-02-13 22:37:55 -0500
commit6703e28f976d9240311ad260a73504bdc6f6a74b (patch)
treec64d6f26c525d8f86ed02db59be4c74802b2e2d7 /tools/perf/scripts/python/export-to-sqlite.py
parent09881d2940bbd641f27f9ae7907e8a1893bc54b2 (diff)
drm/vmwgfx: Simplify fb pinning
Only the legacy display unit requires pinning of the fb memory in vram. Both the screen objects and screen targets can present from any buffer. That makes the pinning abstraction pointless. Simplify all of the code and move it to the legacy display unit, the only place that needs it. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Martin Krastev <[email protected]> Reviewed-by: Maaz Mombasawala <[email protected]> Acked-by: Thomas Zimmermann <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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