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author | Rob Clark <robdclark@chromium.org> | 2022-01-08 10:09:10 -0800 |
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committer | Rob Clark <robdclark@chromium.org> | 2022-01-25 08:54:41 -0800 |
commit | 167a668ab0edf92bfd043bafd24e7f895d074173 (patch) | |
tree | ddb4f75189dd645cbe5983ecddc3a3d771faafc2 /tools/perf/scripts/python/export-to-sqlite.py | |
parent | 5e761a2287234bc402ba7ef07129f5103bcd775c (diff) |
drm/msm/gpu: Wait for idle before suspending
System suspend uses pm_runtime_force_suspend(), which cheekily bypasses
the runpm reference counts. This doesn't actually work so well when the
GPU is active. So add a reasonable delay waiting for the GPU to become
idle.
Alternatively we could just return -EBUSY in this case, but that has the
disadvantage of causing system suspend to fail.
v2: s/ret/remaining [sboyd], and switch to using active_submits count
to ensure we aren't racing with submit cleanup (and devfreq idle
work getting scheduled, etc)
v3: fix inverted logic
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Bjorn Andersson <bjorn.andersson@linaro.org>
Reviewed-by: AngeloGioacchino Del Regno <angelogioacchino.delregno@collabora.com>
Link: https://lore.kernel.org/r/20220108180913.814448-2-robdclark@gmail.com
Signed-off-by: Rob Clark <robdclark@chromium.org>
Diffstat (limited to 'tools/perf/scripts/python/export-to-sqlite.py')
0 files changed, 0 insertions, 0 deletions