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authorMatt Roper <[email protected]>2023-09-13 16:14:17 -0700
committerRodrigo Vivi <[email protected]>2023-12-21 11:41:14 -0500
commit0d0534750f9d4575abf0da3b41a78e5643e6c8dd (patch)
tree8904cc887a08011c5ae8ca289f71c03746f79cf2 /tools/perf/scripts/python/export-to-sqlite.py
parent7764222d54b71a9577cff9296420bf0a780b0c5d (diff)
drm/xe/wa: Apply tile workarounds at probe/resume
Although the vast majority of workarounds the driver needs to implement are either GT-based or display-based, there are occasionally workarounds that reside outside those parts of the hardware (i.e., in they target registers in the sgunit/soc); we can consider these to be "tile" workarounds since there will be instance of these registers per tile. The registers in question should only lose their values during a function-level reset, so they only need to be applied during probe and resume; the registers will not be affected by GT/engine resets. Tile workarounds are rare (there's only one, 22010954014, that's relevant to Xe at the moment) so it's probably not worth updating the xe_rtp design to handle tile-level workarounds yet, although we may want to consider that in the future if/when more of these show up on future platforms. Reviewed-by: Lucas De Marchi <[email protected]> Acked-by: Jani Nikula <[email protected]> Link: https://lore.kernel.org/r/[email protected] Signed-off-by: Matt Roper <[email protected]> Signed-off-by: Rodrigo Vivi <[email protected]>
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