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authorMika Kuoppala <[email protected]>2016-03-02 16:48:29 +0200
committerMika Kuoppala <[email protected]>2016-03-04 15:17:14 +0200
commit24a65e624bcdc726c7711ae90efeffaf0a8e9f32 (patch)
tree37c200c671b61ce58a5edce28e5ac4d994ba1a92 /tools/perf/scripts/python/export-to-postgresql.py
parentd431440cce2427dcdd665d936865fe802637b4c2 (diff)
drm/i915/hangcheck: Prevent long walks across full-ppgtt
With full-ppgtt, it takes the GPU an eon to traverse the entire 256PiB address space, causing a loop to be detected. Under the current scheme, if ACTHD walks off the end of a batch buffer and into an empty address space, we "never" detect the hang. If we always increment the score as the ACTHD is progressing then we will eventually timeout (after ~46.5s (31 * 1.5s) without advancing onto a new batch). To counter act this, increase the amount we reduce the score for good batches, so that only a series of almost-bad batches trigger a full reset. DoS detection suffers slightly but series of long running shader tests will benefit. Based on a patch from Chris Wilson. Testcase: igt/drv_hangman/hangcheck-unterminated Cc: Daniele Ceraolo Spurio <[email protected]> Cc: Chris Wilson <[email protected]> Signed-off-by: Mika Kuoppala <[email protected]> Reviewed-by: Chris Wilson <[email protected]> Link: http://patchwork.freedesktop.org/patch/msgid/[email protected]
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