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authorBorislav Petkov <[email protected]>2017-02-05 11:50:21 +0100
committerIngo Molnar <[email protected]>2017-02-05 12:18:45 +0100
commit79a8b9aa388b0620cc1d525d7c0f0d9a8a85e08e (patch)
treeba8edfc42ad0fe8182879b97fa615436a3a19a53 /tools/perf/scripts/python/event_analyzing_sample.py
parenta0a28644c1cf191e514dd64bf438e69c178b8440 (diff)
x86/CPU/AMD: Bring back Compute Unit ID
Commit: a33d331761bc ("x86/CPU/AMD: Fix Bulldozer topology") restored the initial approach we had with the Fam15h topology of enumerating CU (Compute Unit) threads as cores. And this is still correct - they're beefier than HT threads but still have some shared functionality. Our current approach has a problem with the Mad Max Steam game, for example. Yves Dionne reported a certain "choppiness" while playing on v4.9.5. That problem stems most likely from the fact that the CU threads share resources within one CU and when we schedule to a thread of a different compute unit, this incurs latency due to migrating the working set to a different CU through the caches. When the thread siblings mask mirrors that aspect of the CUs and threads, the scheduler pays attention to it and tries to schedule within one CU first. Which takes care of the latency, of course. Reported-by: Yves Dionne <[email protected]> Signed-off-by: Borislav Petkov <[email protected]> Cc: <[email protected]> # 4.9 Cc: Brice Goglin <[email protected]> Cc: Linus Torvalds <[email protected]> Cc: Peter Zijlstra <[email protected]> Cc: Thomas Gleixner <[email protected]> Cc: Yazen Ghannam <[email protected]> Link: http://lkml.kernel.org/r/[email protected] Signed-off-by: Ingo Molnar <[email protected]>
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