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| author | Rob Clark <[email protected]> | 2023-11-17 07:14:19 -0800 |
|---|---|---|
| committer | Rob Clark <[email protected]> | 2023-11-20 17:15:02 -0800 |
| commit | 4bea53b9c7c72fd12a0ceebe88a71723c0a514b8 (patch) | |
| tree | f88d97a28ae2c4293b2b040e6583b40b256b9f80 /tools/perf/scripts/python/check-perf-trace.py | |
| parent | 548b61a8ce18dec8757fcc112eac5bd125161408 (diff) | |
drm/msm: Reduce fallout of fence signaling vs reclaim hangs
Until various PM devfreq/QoS and interconnect patches land, we could
potentially trigger reclaim from gpu scheduler thread, and under enough
memory pressure that could trigger a sort of deadlock. Eventually the
wait will timeout and we'll move on to consider other GEM objects. But
given that there is still a potential for deadlock/stalling, we should
reduce the timeout to contain the damage.
Signed-off-by: Rob Clark <[email protected]>
Patchwork: https://patchwork.freedesktop.org/patch/568031/
Diffstat (limited to 'tools/perf/scripts/python/check-perf-trace.py')
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