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authorMike Galbraith <[email protected]>2009-09-15 15:07:03 +0200
committerIngo Molnar <[email protected]>2009-09-15 16:51:16 +0200
commit0ec9fab3d186d9cbb00c0f694d4a260d07c198d9 (patch)
tree07773edcece2dd82a63265e027793fe8b2231960 /tools/perf/scripts/python/check-perf-trace.py
parent6bd7821f905a8d6c471f0d6675f5cb7ea448d791 (diff)
sched: Improve latencies and throughput
Make the idle balancer more agressive, to improve a x264 encoding workload provided by Jason Garrett-Glaser: NEXT_BUDDY NO_LB_BIAS encoded 600 frames, 252.82 fps, 22096.60 kb/s encoded 600 frames, 250.69 fps, 22096.60 kb/s encoded 600 frames, 245.76 fps, 22096.60 kb/s NO_NEXT_BUDDY LB_BIAS encoded 600 frames, 344.44 fps, 22096.60 kb/s encoded 600 frames, 346.66 fps, 22096.60 kb/s encoded 600 frames, 352.59 fps, 22096.60 kb/s NO_NEXT_BUDDY NO_LB_BIAS encoded 600 frames, 425.75 fps, 22096.60 kb/s encoded 600 frames, 425.45 fps, 22096.60 kb/s encoded 600 frames, 422.49 fps, 22096.60 kb/s Peter pointed out that this is better done via newidle_idx, not via LB_BIAS, newidle balancing should look for where there is load _now_, not where there was load 2 ticks ago. Worst-case latencies are improved as well as no buddies means less vruntime spread. (as per prior lkml discussions) This change improves kbuild-peak parallelism as well. Reported-by: Jason Garrett-Glaser <[email protected]> Signed-off-by: Mike Galbraith <[email protected]> Signed-off-by: Peter Zijlstra <[email protected]> LKML-Reference: <[email protected]> Signed-off-by: Ingo Molnar <[email protected]>
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