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authorVille Syrjälä <[email protected]>2018-10-05 15:58:15 +0300
committerVille Syrjälä <[email protected]>2018-10-08 13:55:35 +0300
commitb7c806007559fd834f22cf2a6a28e1a49e8e90f2 (patch)
tree96115f2bad6b10227e129e6d084d0d9a3001ef86 /tools/perf/scripts/python/bin/stackcollapse-report
parentc539b579b6c72719a8e14b1823ccf1e9fb3380d2 (diff)
drm/i915: Extract skl_universal_plane_init()
There's not much point in following the primary vs. sprite split for the SKL+ universal plane init code. The only difference is of our own doing in the form of the .check_plane(). Let's make a small exception for that little detail and otherwise share the same code to initialize all the universal planes. Eventually we should eliminate the mess around .check_plane() as well, but for now let's be happy with some code reduction. v2: Remember to set up plane->has_fbc Make skl_plane_has_ccs() static v3: Rebase due to NV12, rename some variables v4: Don't leave the color_encoding/range props behind v5: Rebase dur to blend properties, skl_plane_max_stride() and skl_plane_check() v6: Make skl_update_plane() static Signed-off-by: Ville Syrjälä <[email protected]> Reviewed-by: Stanislav Lisovskiy <[email protected]> #v4 Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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