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authorFelix Kuehling <[email protected]>2017-11-14 16:41:19 -0500
committerOded Gabbay <[email protected]>2017-11-14 16:41:19 -0500
commit373d7080896a3cb3b28ae3a2abdafb7bb87552b1 (patch)
tree29bb627b5b9357baa95e661ba35f47ba98d978d0 /tools/perf/scripts/python/bin/stackcollapse-report
parent449fea612690c3a5ae69d5c09fa7d2ce5773e736 (diff)
drm/amdkfd: Add CWSR support
This hardware feature allows the GPU to preempt shader execution in the middle of a compute wave, save the state and restore it later to resume execution. Memory for saving the state is allocated per queue in user mode and the address and size passed to the create_queue ioctl. The size depends on the number of waves that can be in flight simultaneously on a given ASIC. Signed-off-by: Shaoyun.liu <[email protected]> Signed-off-by: Yong Zhao <[email protected]> Signed-off-by: Felix Kuehling <[email protected]> Signed-off-by: Oded Gabbay <[email protected]>
Diffstat (limited to 'tools/perf/scripts/python/bin/stackcollapse-report')
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