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authorIcenowy Zheng <[email protected]>2017-05-17 22:47:17 +0800
committerMaxime Ripard <[email protected]>2017-06-01 09:47:23 +0200
commit87969338436710638076d8083dda8b0de703f4a5 (patch)
tree9157bb21d79e5a8297a3964f84d41c8b5a9bc82e /tools/perf/scripts/python/bin/stackcollapse-record
parent7921e1477a5327ff22cc38a0ec74ace5d26dbba9 (diff)
drm/sun4i: abstract a engine type
As we are going to add support for the Allwinner DE2 engine in sun4i-drm driver, we will finally have two types of display engines -- the DE1 backend and the DE2 mixer. They both do some display blending and feed graphics data to TCON, and is part of the "Display Engine" called by Allwinner, so I choose to call them both "engine" here. Abstract the engine type to a new struct with an ops struct, which contains functions that should be called outside the engine-specified code (in TCON, CRTC or TV Encoder code). In order to preserve bisectability, we also switch the backend and layer code in its own module. Signed-off-by: Icenowy Zheng <[email protected]> Reviewed-by: Chen-Yu Tsai <[email protected]> Signed-off-by: Maxime Ripard <[email protected]>
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