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authorChris Wilson <[email protected]>2012-12-19 12:14:22 +0000
committerDaniel Vetter <[email protected]>2013-01-09 14:20:24 +0100
commitca320ac456099c29290568353d924157e626ede9 (patch)
treea9e4eef3242183022f63a1e83aaed779a599ca08 /scripts/patch-kernel
parentc16ed4be4c3c691e8c11dc6d22490f79f030d300 (diff)
drm/i915: Use pixel size for computing linear offsets into a sprite
This fixes an original bug in the sprite code that miscomputed the source offset into a linear YUV packed framebuffer, that was magnified into an oops with commit 5a35e99e8162d6820013a56ad15ea8bf937af5a6 Author: Damien Lespiau <[email protected]> Date: Fri Oct 26 18:20:12 2012 +0100 drm/i915: adjust sprite base address Signed-off-by: Chris Wilson <[email protected]> Cc: Daniel Vetter <[email protected]> Cc: Damien Lespiau <[email protected]> Cc: Ville Syrjälä <[email protected]> Reviewed-by: Ville Syrjälä <[email protected]> Signed-off-by: Daniel Vetter <[email protected]>
Diffstat (limited to 'scripts/patch-kernel')
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