diff options
author | Lucas Stach <[email protected]> | 2016-09-16 11:16:10 +0200 |
---|---|---|
committer | Stephen Boyd <[email protected]> | 2016-09-20 16:52:37 -0700 |
commit | b1d51b448e4e6a392283b3eab06a7c5ec6d8a4e2 (patch) | |
tree | ba34ab8a179327ac4ced6764e52d7842c2cb7263 /net/lapb/lapb_iface.c | |
parent | 377d6479d298339888c5d6fb460d3275e1763f8f (diff) |
clk: imx6: fix i.MX6DL clock tree to reflect reality
The current clock tree only implements the minimal set of differences
between the i.MX6Q and the i.MX6DL, but that doesn't really reflect
reality.
Apply the following fixes to match the RM:
- DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by
GPU3D_CORE
- GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF
- GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF
Cc: [email protected]
Signed-off-by: Lucas Stach <[email protected]>
Acked-by: Shawn Guo <[email protected]>
Signed-off-by: Stephen Boyd <[email protected]>
Diffstat (limited to 'net/lapb/lapb_iface.c')
0 files changed, 0 insertions, 0 deletions