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authorThomas Zimmermann <[email protected]>2023-04-28 14:24:42 +0200
committerThomas Zimmermann <[email protected]>2023-05-08 15:28:33 +0200
commitbdb616479eff419d5f881efbf1485ed098cbdbce (patch)
treee0bc81b7fa17cadd00e531b435d2afc7066d1949 /lib/mpi/mpiutil.c
parent867187821e5eb02f37e03d98d5f3c9cb65faaa11 (diff)
fbdev/ps3fb: Use struct fb_info.screen_buffer
Use info->screen_buffer when reading and writing framebuffers in system memory. It's the correct pointer for this address space. The struct fb_info has a union to store the framebuffer memory. This can either be info->screen_base if the framebuffer is stored in I/O memory, or info->screen_buffer if the framebuffer is stored in system memory. As the driver operates on the latter address space, it is wrong to use .screen_base and .screen_buffer must be used instead. This also gets rid of casting needed due to not using the correct data type. Signed-off-by: Thomas Zimmermann <[email protected]> Reviewed-by: Javier Martinez Canillas <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
Diffstat (limited to 'lib/mpi/mpiutil.c')
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