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authorMike Travis <[email protected]>2016-08-01 13:40:50 -0500
committerIngo Molnar <[email protected]>2016-08-10 15:55:38 +0200
commit054f621fd5b1c7245710f5d3935c94ce6ae4b3b7 (patch)
tree29de5d65d6eb2d34953216555bbb36b001bd7412 /lib/mpi/mpiutil.c
parent3e035305875cfa8a58c1ca573d0cfa6a7f201f27 (diff)
x86/platform/UV: Fix problem with UV4 Socket IDs not being contiguous
The UV4 Socket IDs are not guaranteed to equate to Node values which can cause the GAM (Global Addressable Memory) table lookups to fail. Fix this by using an independent index into the GAM table instead of the Socket ID to reference the base address. Tested-by: Frank Ramsay <[email protected]> Tested-by: John Estabrook <[email protected]> Signed-off-by: Mike Travis <[email protected]> Reviewed-by: Dimitri Sivanich <[email protected]> Reviewed-by: Nathan Zimmer <[email protected]> Cc: Alex Thorlton <[email protected]> Cc: Andrew Banman <[email protected]> Cc: Andrew Morton <[email protected]> Cc: Linus Torvalds <[email protected]> Cc: Peter Zijlstra <[email protected]> Cc: Russ Anderson <[email protected]> Cc: Thomas Gleixner <[email protected]> Link: http://lkml.kernel.org/r/[email protected] Signed-off-by: Ingo Molnar <[email protected]>
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