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authorMing Lei <[email protected]>2021-01-22 10:33:06 +0800
committerMartin K. Petersen <[email protected]>2021-03-04 17:36:59 -0500
commitefe1f3a1d5833c0ddd61ee50dbef8908f65a0a5e (patch)
treee78d9eb1384785d86512e03e2e70944a90484981 /include/linux
parent4ec591790356f0e5a95f8d278b0cfd04aea2ae52 (diff)
scsi: sbitmap: Maintain allocation round_robin in sbitmap
Currently the allocation round_robin info is maintained by sbitmap_queue. However, bit allocation really belongs to sbitmap. Move it there. Link: https://lore.kernel.org/r/[email protected] Cc: Omar Sandoval <[email protected]> Cc: Kashyap Desai <[email protected]> Cc: Sumanesh Samanta <[email protected]> Cc: Ewan D. Milne <[email protected]> Cc: Hannes Reinecke <[email protected]> Cc: [email protected] Tested-by: Sumanesh Samanta <[email protected]> Reviewed-by: Hannes Reinecke <[email protected]> Signed-off-by: Ming Lei <[email protected]> Signed-off-by: Martin K. Petersen <[email protected]>
Diffstat (limited to 'include/linux')
-rw-r--r--include/linux/sbitmap.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/include/linux/sbitmap.h b/include/linux/sbitmap.h
index 16353fbee765..734ee6214cd6 100644
--- a/include/linux/sbitmap.h
+++ b/include/linux/sbitmap.h
@@ -57,6 +57,11 @@ struct sbitmap {
unsigned int map_nr;
/**
+ * @round_robin: Allocate bits in strict round-robin order.
+ */
+ bool round_robin;
+
+ /**
* @map: Allocated bitmap.
*/
struct sbitmap_word *map;
@@ -125,11 +130,6 @@ struct sbitmap_queue {
atomic_t ws_active;
/**
- * @round_robin: Allocate bits in strict round-robin order.
- */
- bool round_robin;
-
- /**
* @min_shallow_depth: The minimum shallow depth which may be passed to
* sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
*/
@@ -144,11 +144,14 @@ struct sbitmap_queue {
* given, a good default is chosen.
* @flags: Allocation flags.
* @node: Memory node to allocate on.
+ * @round_robin: If true, be stricter about allocation order; always allocate
+ * starting from the last allocated bit. This is less efficient
+ * than the default behavior (false).
*
* Return: Zero on success or negative errno on failure.
*/
int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
- gfp_t flags, int node);
+ gfp_t flags, int node, bool round_robin);
/**
* sbitmap_free() - Free memory used by a &struct sbitmap.
@@ -174,15 +177,12 @@ void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
* sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
* @sb: Bitmap to allocate from.
* @alloc_hint: Hint for where to start searching for a free bit.
- * @round_robin: If true, be stricter about allocation order; always allocate
- * starting from the last allocated bit. This is less efficient
- * than the default behavior (false).
*
* This operation provides acquire barrier semantics if it succeeds.
*
* Return: Non-negative allocated bit number if successful, -1 otherwise.
*/
-int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
+int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint);
/**
* sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,