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authorMaíra Canal <[email protected]>2024-04-20 18:32:13 -0300
committerMaíra Canal <[email protected]>2024-04-23 19:32:49 -0300
commit6abe93b621ab12e93cf0eb7e42a609b36be32da1 (patch)
tree2dcd038c91e82421c87eec1da93e3a2149f18d5f /drivers/gpu/drm/v3d/v3d_sched.c
parent12d1624ce3d3fb030180384f9725d059538e5605 (diff)
drm/v3d: Fix race-condition between sysfs/fdinfo and interrupt handler
In V3D, the conclusion of a job is indicated by a IRQ. When a job finishes, then we update the local and the global GPU stats of that queue. But, while the GPU stats are being updated, a user might be reading the stats from sysfs or fdinfo. For example, on `gpu_stats_show()`, we could think about a scenario where `v3d->queue[queue].start_ns != 0`, then an interrupt happens, we update the value of `v3d->queue[queue].start_ns` to 0, we come back to `gpu_stats_show()` to calculate `active_runtime` and now, `active_runtime = timestamp`. In this simple example, the user would see a spike in the queue usage, that didn't match reality. In order to address this issue properly, use a seqcount to protect read and write sections of the code. Fixes: 09a93cc4f7d1 ("drm/v3d: Implement show_fdinfo() callback for GPU usage stats") Reported-by: Tvrtko Ursulin <[email protected]> Signed-off-by: Maíra Canal <[email protected]> Reviewed-by: Tvrtko Ursulin <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index b9614944931c..7cd8c335cd9b 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -114,16 +114,23 @@ v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
struct v3d_stats *local_stats = &file->stats[queue];
u64 now = local_clock();
+ write_seqcount_begin(&local_stats->lock);
local_stats->start_ns = now;
+ write_seqcount_end(&local_stats->lock);
+
+ write_seqcount_begin(&global_stats->lock);
global_stats->start_ns = now;
+ write_seqcount_end(&global_stats->lock);
}
static void
v3d_stats_update(struct v3d_stats *stats, u64 now)
{
+ write_seqcount_begin(&stats->lock);
stats->enabled_ns += now - stats->start_ns;
stats->jobs_completed++;
stats->start_ns = 0;
+ write_seqcount_end(&stats->lock);
}
void