diff options
author | Luben Tuikov <[email protected]> | 2023-10-14 21:15:35 -0400 |
---|---|---|
committer | Luben Tuikov <[email protected]> | 2023-10-26 12:03:47 -0400 |
commit | 56e449603f0ac580700621a356d35d5716a62ce5 (patch) | |
tree | 8e8984d0c4cb5a7a3a7bd9a8b879352eb9f22c50 /drivers/gpu/drm/v3d/v3d_sched.c | |
parent | 3ddba96b0d7e714dee4db5aed4f7d413be43b4ba (diff) |
drm/sched: Convert the GPU scheduler to variable number of run-queues
The GPU scheduler has now a variable number of run-queues, which are set up at
drm_sched_init() time. This way, each driver announces how many run-queues it
requires (supports) per each GPU scheduler it creates. Note, that run-queues
correspond to scheduler "priorities", thus if the number of run-queues is set
to 1 at drm_sched_init(), then that scheduler supports a single run-queue,
i.e. single "priority". If a driver further sets a single entity per
run-queue, then this creates a 1-to-1 correspondence between a scheduler and
a scheduled entity.
Cc: Lucas Stach <[email protected]>
Cc: Russell King <[email protected]>
Cc: Qiang Yu <[email protected]>
Cc: Rob Clark <[email protected]>
Cc: Abhinav Kumar <[email protected]>
Cc: Dmitry Baryshkov <[email protected]>
Cc: Danilo Krummrich <[email protected]>
Cc: Matthew Brost <[email protected]>
Cc: Boris Brezillon <[email protected]>
Cc: Alex Deucher <[email protected]>
Cc: Christian König <[email protected]>
Cc: Emma Anholt <[email protected]>
Cc: [email protected]
Cc: [email protected]
Cc: [email protected]
Cc: [email protected]
Cc: [email protected]
Cc: [email protected]
Signed-off-by: Luben Tuikov <[email protected]>
Acked-by: Christian König <[email protected]>
Link: https://lore.kernel.org/r/[email protected]
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 06238e6d7f5c..038e1ae589c7 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -389,6 +389,7 @@ v3d_sched_init(struct v3d_dev *v3d) ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, &v3d_bin_sched_ops, + DRM_SCHED_PRIORITY_COUNT, hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, NULL, "v3d_bin", v3d->drm.dev); @@ -397,6 +398,7 @@ v3d_sched_init(struct v3d_dev *v3d) ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, &v3d_render_sched_ops, + DRM_SCHED_PRIORITY_COUNT, hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, NULL, "v3d_render", v3d->drm.dev); @@ -405,6 +407,7 @@ v3d_sched_init(struct v3d_dev *v3d) ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, &v3d_tfu_sched_ops, + DRM_SCHED_PRIORITY_COUNT, hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, NULL, "v3d_tfu", v3d->drm.dev); @@ -414,6 +417,7 @@ v3d_sched_init(struct v3d_dev *v3d) if (v3d_has_csd(v3d)) { ret = drm_sched_init(&v3d->queue[V3D_CSD].sched, &v3d_csd_sched_ops, + DRM_SCHED_PRIORITY_COUNT, hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, NULL, "v3d_csd", v3d->drm.dev); @@ -422,6 +426,7 @@ v3d_sched_init(struct v3d_dev *v3d) ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched, &v3d_cache_clean_sched_ops, + DRM_SCHED_PRIORITY_COUNT, hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, NULL, "v3d_cache_clean", v3d->drm.dev); |