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author | Jesse Barnes <jbarnes@virtuousgeek.org> | 2012-01-16 11:57:54 -0800 |
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committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2012-01-21 17:13:05 +0100 |
commit | 47842649ef43ba4b81ac2486df8caa0934e01195 (patch) | |
tree | dac8890f47c184c2b5441b9de1eec0d82a227037 /drivers/gpu/drm/i915/intel_ringbuffer.c | |
parent | c6a32fcbbbc25d7d4e7178aa984e5ef186ee9589 (diff) |
drm/i915: properly mask and or watermark values for sprites
Now that we're using the sprite WM fields, we need to take care not to
clobber them in the main update_wm functions. While we're at it, make
sure we mask out the old sprite wm value before or'ing in the new one
when the sprite wm is updated.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/intel_ringbuffer.c')
0 files changed, 0 insertions, 0 deletions