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authorJiri Kosina <jkosina@suse.cz>2017-05-02 11:02:41 +0200
committerJiri Kosina <jkosina@suse.cz>2017-05-02 11:02:41 +0200
commit4d6ca227c768b50b05cf183974b40abe444e9d0c (patch)
treebf953d8e895281053548b9967a2c4b58d641df00 /drivers/gpu/drm/drm_rect.c
parent800f3eef8ebc1264e9c135bfa892c8ae41fa4792 (diff)
parentaf22a610bc38508d5ea760507d31be6b6983dfa8 (diff)
Merge branch 'for-4.12/asus' into for-linus
Diffstat (limited to 'drivers/gpu/drm/drm_rect.c')
-rw-r--r--drivers/gpu/drm/drm_rect.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gpu/drm/drm_rect.c b/drivers/gpu/drm/drm_rect.c
index e6057d8cdcd5..bc5575960ebc 100644
--- a/drivers/gpu/drm/drm_rect.c
+++ b/drivers/gpu/drm/drm_rect.c
@@ -371,10 +371,10 @@ EXPORT_SYMBOL(drm_rect_rotate);
* to the vertical axis of the original untransformed
* coordinate space, so that you never have to flip
* them when doing a rotatation and its inverse.
- * That is, if you do:
+ * That is, if you do ::
*
- * drm_rotate(&r, width, height, rotation);
- * drm_rotate_inv(&r, width, height, rotation);
+ * drm_rotate(&r, width, height, rotation);
+ * drm_rotate_inv(&r, width, height, rotation);
*
* you will always get back the original rectangle.
*/