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author | Jiri Kosina <jkosina@suse.cz> | 2017-05-02 11:02:41 +0200 |
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committer | Jiri Kosina <jkosina@suse.cz> | 2017-05-02 11:02:41 +0200 |
commit | 4d6ca227c768b50b05cf183974b40abe444e9d0c (patch) | |
tree | bf953d8e895281053548b9967a2c4b58d641df00 /drivers/gpu/drm/drm_rect.c | |
parent | 800f3eef8ebc1264e9c135bfa892c8ae41fa4792 (diff) | |
parent | af22a610bc38508d5ea760507d31be6b6983dfa8 (diff) |
Merge branch 'for-4.12/asus' into for-linus
Diffstat (limited to 'drivers/gpu/drm/drm_rect.c')
-rw-r--r-- | drivers/gpu/drm/drm_rect.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gpu/drm/drm_rect.c b/drivers/gpu/drm/drm_rect.c index e6057d8cdcd5..bc5575960ebc 100644 --- a/drivers/gpu/drm/drm_rect.c +++ b/drivers/gpu/drm/drm_rect.c @@ -371,10 +371,10 @@ EXPORT_SYMBOL(drm_rect_rotate); * to the vertical axis of the original untransformed * coordinate space, so that you never have to flip * them when doing a rotatation and its inverse. - * That is, if you do: + * That is, if you do :: * - * drm_rotate(&r, width, height, rotation); - * drm_rotate_inv(&r, width, height, rotation); + * drm_rotate(&r, width, height, rotation); + * drm_rotate_inv(&r, width, height, rotation); * * you will always get back the original rectangle. */ |