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authorIngo Molnar <mingo@kernel.org>2024-02-14 10:45:07 +0100
committerIngo Molnar <mingo@kernel.org>2024-02-14 10:45:07 +0100
commit03c11eb3b16dc0058589751dfd91f254be2be613 (patch)
treee5f2889212fec0bb0babdce9abd781ab487e246a /arch/powerpc/Kconfig.debug
parentde8c6a352131f642b82474abe0cbb5dd26a7e081 (diff)
parent841c35169323cd833294798e58b9bf63fa4fa1de (diff)
Merge tag 'v6.8-rc4' into x86/percpu, to resolve conflicts and refresh the branch
Conflicts: arch/x86/include/asm/percpu.h arch/x86/include/asm/text-patching.h Signed-off-by: Ingo Molnar <mingo@kernel.org>
Diffstat (limited to 'arch/powerpc/Kconfig.debug')
-rw-r--r--arch/powerpc/Kconfig.debug15
1 files changed, 14 insertions, 1 deletions
diff --git a/arch/powerpc/Kconfig.debug b/arch/powerpc/Kconfig.debug
index 2a54fadbeaf5..8c80b154e814 100644
--- a/arch/powerpc/Kconfig.debug
+++ b/arch/powerpc/Kconfig.debug
@@ -82,6 +82,18 @@ config MSI_BITMAP_SELFTEST
bool "Run self-tests of the MSI bitmap code"
depends on DEBUG_KERNEL
+config GUEST_STATE_BUFFER_TEST
+ def_tristate n
+ prompt "Enable Guest State Buffer unit tests"
+ depends on KUNIT
+ depends on KVM_BOOK3S_HV_POSSIBLE
+ default KUNIT_ALL_TESTS
+ help
+ The Guest State Buffer is a data format specified in the PAPR.
+ It is by hcalls to communicate the state of L2 guests between
+ the L1 and L0 hypervisors. Enable unit tests for the library
+ used to create and use guest state buffers.
+
config PPC_IRQ_SOFT_MASK_DEBUG
bool "Include extra checks for powerpc irq soft masking"
depends on PPC64
@@ -147,6 +159,8 @@ config BDI_SWITCH
config BOOTX_TEXT
bool "Support for early boot text console (BootX or OpenFirmware only)"
depends on PPC_BOOK3S
+ select FONT_SUN8x16
+ select FONT_SUPPORT
help
Say Y here to see progress messages from the boot firmware in text
mode. Requires either BootX or Open Firmware.
@@ -257,7 +271,6 @@ config PPC_EARLY_DEBUG_USBGECKO
config PPC_EARLY_DEBUG_PS3GELIC
bool "Early debugging through the PS3 Ethernet port"
depends on PPC_PS3
- select PS3GELIC_UDBG
help
Select this to enable early debugging for the PlayStation3 via
UDP broadcasts sent out through the Ethernet port.