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authorRicardo B. Marliere <[email protected]>2024-02-04 16:56:34 -0300
committerDmitry Torokhov <[email protected]>2024-02-06 13:57:02 -0800
commitd03f030115fe930de1222fef294730ba21b93045 (patch)
tree6a82c39b41087a10a0b159e4fe8c7ef05589b2ff
parent7d0f351da46098b3bbb147f886f059473b84ff48 (diff)
Input: gameport - make gameport_bus const
Now that the driver core can properly handle constant struct bus_type, move the gameport_bus variable to be a constant structure as well, placing it into read-only memory which can not be modified at runtime. Suggested-by: Greg Kroah-Hartman <[email protected]> Signed-off-by: "Ricardo B. Marliere" <[email protected]> Reviewed-by: Greg Kroah-Hartman <[email protected]> Link: https://lore.kernel.org/r/[email protected] Signed-off-by: Dmitry Torokhov <[email protected]>
-rw-r--r--drivers/input/gameport/gameport.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index 34f416a3ebcb..cfcc81c47b50 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -38,7 +38,7 @@ static DEFINE_MUTEX(gameport_mutex);
static LIST_HEAD(gameport_list);
-static struct bus_type gameport_bus;
+static const struct bus_type gameport_bus;
static void gameport_add_port(struct gameport *gameport);
static void gameport_attach_driver(struct gameport_driver *drv);
@@ -813,7 +813,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
return !gameport_drv->ignore;
}
-static struct bus_type gameport_bus = {
+static const struct bus_type gameport_bus = {
.name = "gameport",
.dev_groups = gameport_device_groups,
.drv_groups = gameport_driver_groups,