diff options
author | Melissa Wen <[email protected]> | 2023-01-31 15:05:46 -0100 |
---|---|---|
committer | Alex Deucher <[email protected]> | 2024-08-13 12:57:37 -0400 |
commit | 737222cebecbdbcdde2b69475c52bcb9ecfeb830 (patch) | |
tree | b9557c17f387406399a087ebfe4d7cc84ed9f4b7 | |
parent | 338567d17627064dba63cf063459605e782f71d2 (diff) |
drm/amd/display: fix cursor offset on rotation 180
[why & how]
Cursor gets clipped off in the middle of the screen with hw
rotation 180. Fix a miscalculation of cursor offset when it's
placed near the edges in the pipe split case.
Cursor bugs with hw rotation were reported on AMD issue
tracker:
https://gitlab.freedesktop.org/drm/amd/-/issues/2247
The issues on rotation 270 was fixed by:
https://lore.kernel.org/amd-gfx/[email protected]/
that partially addressed the rotation 180 too. So, this patch is the
final bits for rotation 180.
Reported-by: Xaver Hugl <[email protected]>
Closes: https://gitlab.freedesktop.org/drm/amd/-/issues/2247
Reviewed-by: Harry Wentland <[email protected]>
Fixes: 9d84c7ef8a87 ("drm/amd/display: Correct cursor position on horizontal mirror")
Signed-off-by: Melissa Wen <[email protected]>
Signed-off-by: Hamza Mahfooz <[email protected]>
Signed-off-by: Tom Chung <[email protected]>
Tested-by: Daniel Wheeler <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
(cherry picked from commit 1fd2cf090096af8a25bf85564341cfc21cec659d)
Cc: [email protected]
-rw-r--r-- | drivers/gpu/drm/amd/display/dc/hwss/dcn10/dcn10_hwseq.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/amd/display/dc/hwss/dcn10/dcn10_hwseq.c b/drivers/gpu/drm/amd/display/dc/hwss/dcn10/dcn10_hwseq.c index ff03b1d98aa7..1b9ac8812f5b 100644 --- a/drivers/gpu/drm/amd/display/dc/hwss/dcn10/dcn10_hwseq.c +++ b/drivers/gpu/drm/amd/display/dc/hwss/dcn10/dcn10_hwseq.c @@ -3589,7 +3589,7 @@ void dcn10_set_cursor_position(struct pipe_ctx *pipe_ctx) (int)hubp->curs_attr.width || pos_cpy.x <= (int)hubp->curs_attr.width + pipe_ctx->plane_state->src_rect.x) { - pos_cpy.x = temp_x + viewport_width; + pos_cpy.x = 2 * viewport_width - temp_x; } } } else { |