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authorWei Yang <[email protected]>2015-11-05 18:45:46 -0800
committerLinus Torvalds <[email protected]>2015-11-05 19:34:48 -0800
commit422ff4d70c1b3b2deed431dc095432dc691f4269 (patch)
treef34bdb0cb40b8d3f5702876ad965cc974ff3b20c
parent40911a798b5abbbec6b2e271a42addd6b26228a0 (diff)
mm/slub: correct the comment in calculate_order()
In calculate_order(), it tries to calculate the best order by adjusting the fraction and min_objects. On each iteration on min_objects, fraction iterates on 16, 8, 4. Which means the acceptable waste increases with 1/16, 1/8, 1/4. This patch corrects the comment according to the code. Signed-off-by: Wei Yang <[email protected]> Acked-by: Christoph Lameter <[email protected]> Cc: Pekka Enberg <[email protected]> Cc: David Rientjes <[email protected]> Cc: Joonsoo Kim <[email protected]> Signed-off-by: Andrew Morton <[email protected]> Signed-off-by: Linus Torvalds <[email protected]>
-rw-r--r--mm/slub.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/mm/slub.c b/mm/slub.c
index f614b5dc396b..a94b9f46261b 100644
--- a/mm/slub.c
+++ b/mm/slub.c
@@ -2943,7 +2943,7 @@ static inline int calculate_order(int size, int reserved)
* works by first attempting to generate a layout with
* the best configuration and backing off gradually.
*
- * First we reduce the acceptable waste in a slab. Then
+ * First we increase the acceptable waste in a slab. Then
* we reduce the minimum objects required in a slab.
*/
min_objects = slub_min_objects;