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authorSebastian Andrzej Siewior <[email protected]>2018-10-16 22:25:25 +0200
committerIngo Molnar <[email protected]>2018-10-17 12:30:38 +0200
commit2224d616528194b02424c91c2ee254b3d29942c3 (patch)
tree6598026698d14cee35e22bbc3c9ff0f902269d6a
parent6aa676761d4c1acfa31320e55fa1f83f3fcbbc7a (diff)
x86/fpu: Fix i486 + no387 boot crash by only saving FPU registers on context switch if there is an FPU
Booting an i486 with "no387 nofxsr" ends with with the following crash: math_emulate: 0060:c101987d Kernel panic - not syncing: Math emulation needed in kernel on the first context switch in user land. The reason is that copy_fpregs_to_fpstate() tries FNSAVE which does not work as the FPU is turned off. This bug was introduced in: f1c8cd0176078 ("x86/fpu: Change fpu->fpregs_active users to fpu->fpstate_active") Add a check for X86_FEATURE_FPU before trying to save FPU registers (we have such a check in switch_fpu_finish() already). Signed-off-by: Sebastian Andrzej Siewior <[email protected]> Reviewed-by: Andy Lutomirski <[email protected]> Cc: Borislav Petkov <[email protected]> Cc: Dave Hansen <[email protected]> Cc: Linus Torvalds <[email protected]> Cc: Peter Zijlstra <[email protected]> Cc: Thomas Gleixner <[email protected]> Cc: [email protected] Fixes: f1c8cd0176078 ("x86/fpu: Change fpu->fpregs_active users to fpu->fpstate_active") Link: http://lkml.kernel.org/r/[email protected] Signed-off-by: Ingo Molnar <[email protected]>
-rw-r--r--arch/x86/include/asm/fpu/internal.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/arch/x86/include/asm/fpu/internal.h b/arch/x86/include/asm/fpu/internal.h
index a38bf5a1e37a..69dcdf195b61 100644
--- a/arch/x86/include/asm/fpu/internal.h
+++ b/arch/x86/include/asm/fpu/internal.h
@@ -528,7 +528,7 @@ static inline void fpregs_activate(struct fpu *fpu)
static inline void
switch_fpu_prepare(struct fpu *old_fpu, int cpu)
{
- if (old_fpu->initialized) {
+ if (static_cpu_has(X86_FEATURE_FPU) && old_fpu->initialized) {
if (!copy_fpregs_to_fpstate(old_fpu))
old_fpu->last_cpu = -1;
else