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authorDaniel Vetter <[email protected]>2015-10-16 18:23:13 +0200
committerDaniel Vetter <[email protected]>2015-10-19 11:00:48 +0200
commit16e910df19ae8aa2dc0f1e8502aea7a36888457b (patch)
tree22dcfff599c4df394286df48f3a487b315ab07d9
parent6749c9f023d49adca3ca4773e93282b95ceebfb5 (diff)
drm/fb-helper: Set plane rotation directly
The point behind standardizing properties into core drm state structures is also that internal code looks prettiers. Take advantage of that and set rotation directly in the fbdev atomic code. Cc: Rob Clark <[email protected]> Signed-off-by: Daniel Vetter <[email protected]> Link: http://patchwork.freedesktop.org/patch/msgid/[email protected] Acked-by: Rob Clark <[email protected]> Signed-off-by: Daniel Vetter <[email protected]>
-rw-r--r--drivers/gpu/drm/drm_fb_helper.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index abe9793d548d..80e06316b520 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -360,11 +360,7 @@ retry:
goto fail;
}
- ret = drm_atomic_plane_set_property(plane, plane_state,
- dev->mode_config.rotation_property,
- BIT(DRM_ROTATE_0));
- if (ret != 0)
- goto fail;
+ plane_state->rotation = BIT(DRM_ROTATE_0);
/* disable non-primary: */
if (plane->type == DRM_PLANE_TYPE_PRIMARY)