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authorAlex Deucher <[email protected]>2019-11-15 10:02:44 -0500
committerAlex Deucher <[email protected]>2019-12-02 17:39:48 -0500
commit0e29be9e0bbbf9cb3d718c5c48382b1420ce0749 (patch)
treedaef74f6b2590419efa626e4dae8594d6082f1c7
parent72b741af22d4e3dbce8a71bfd5d406b2b38ee058 (diff)
drm/amd/display: re-enable wait in pipelock, but add timeout
Removing this causes hangs in some games, so re-add it, but add a timeout so we don't hang while switching flip types. Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169 Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266 Reviewed-by: Harry Wentland <[email protected]> Signed-off-by: Alex Deucher <[email protected]>
-rw-r--r--drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
index 03e4aafb237b..d5c18fb4436a 100644
--- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
+++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
@@ -1112,6 +1112,25 @@ void dcn20_pipe_control_lock(
if (pipe->plane_state != NULL)
flip_immediate = pipe->plane_state->flip_immediate;
+ if (flip_immediate && lock) {
+ const int TIMEOUT_FOR_FLIP_PENDING = 100000;
+ int i;
+
+ for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
+ if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
+ break;
+ udelay(1);
+ }
+
+ if (pipe->bottom_pipe != NULL) {
+ for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
+ if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
+ break;
+ udelay(1);
+ }
+ }
+ }
+
/* In flip immediate and pipe splitting case, we need to use GSL
* for synchronization. Only do setup on locking and on flip type change.
*/