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Add the `Opaque` type, which is meant to be used with FFI objects
that are never interpreted by Rust code, e.g.:
struct Waiter {
completion: Opaque<bindings::completion>,
next: *mut Waiter,
}
It has the advantage that the objects don't have to be
zero-initialised before calling their init functions, making
the code performance closer to C.
Signed-off-by: Wedson Almeida Filho <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Introduce the new `types` module of the `kernel` crate with
`Either` as its first type.
`Either<L, R>` is a sum type that always holds either a value
of type `L` (`Left` variant) or `R` (`Right` variant).
For instance:
struct Executor {
queue: Either<BoxedQueue, &'static Queue>,
}
Signed-off-by: Wedson Almeida Filho <[email protected]>
Reviewed-by: Wei Liu <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Add the `build_error!` and `build_assert!` macros which leverage
the previously introduced `build_error` crate. Do so in a new
module, called `build_assert`.
The former fails the build if the code path calling it can possibly
be executed. The latter asserts that a boolean expression is `true`
at compile time.
In particular, `build_assert!` can be used in some contexts where
`static_assert!` cannot:
fn f1<const N: usize>() {
static_assert!(N > 1);` // Error.
build_assert!(N > 1); // Build-time check.
assert!(N > 1); // Run-time check.
}
#[inline]
fn f2(n: usize) {
static_assert!(n > 1); // Error.
build_assert!(n > 1); // Build-time check.
assert!(n > 1); // Run-time check.
}
Signed-off-by: Gary Guo <[email protected]>
Reviewed-by: Wei Liu <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Add the `static_assert!` macro, which is a compile-time assert, similar
to the C11 `_Static_assert` and C++11 `static_assert` declarations [1,2].
Do so in a new module, called `static_assert`.
For instance:
static_assert!(42 > 24);
static_assert!(core::mem::size_of::<u8>() == 1);
const X: &[u8] = b"bar";
static_assert!(X[1] == b'a');
const fn f(x: i32) -> i32 {
x + 2
}
static_assert!(f(40) == 42);
Link: https://en.cppreference.com/w/c/language/_Static_assert [1]
Link: https://en.cppreference.com/w/cpp/language/static_assert [2]
Co-developed-by: Alex Gaynor <[email protected]>
Signed-off-by: Alex Gaynor <[email protected]>
Signed-off-by: Miguel Ojeda <[email protected]>
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The Rust standard library has a really handy macro, `dbg!` [1,2].
It prints the source location (filename and line) along with the raw
source code that is invoked with and the `Debug` representation
of the given expression, e.g.:
let a = 2;
let b = dbg!(a * 2) + 1;
// ^-- prints: [src/main.rs:2] a * 2 = 4
assert_eq!(b, 5);
Port the macro over to the `kernel` crate inside a new module
called `std_vendor`, using `pr_info!` instead of `eprintln!` and
make the rules about committing uses of `dbg!` into version control
more concrete (i.e. tailored for the kernel).
Since the source code for the macro is taken from the standard
library source (with only minor adjustments), the new file is
licensed under `Apache 2.0 OR MIT`, just like the original [3,4].
Link: https://doc.rust-lang.org/std/macro.dbg.html [1]
Link: https://github.com/rust-lang/rust/blob/master/library/std/src/macros.rs#L212 [2]
Link: https://github.com/rust-lang/rust/blob/master/library/std/Cargo.toml [3]
Link: https://github.com/rust-lang/rust/blob/master/COPYRIGHT [4]
Signed-off-by: Niklas Mohrin <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Add the `fmt!` macro, which is a convenience alias for the Rust
`core::format_args!` macro.
For instance, it may be used to create a `CString`:
CString::try_from_fmt(fmt!("{}{}", "abc", 42))?
Signed-off-by: Wedson Almeida Filho <[email protected]>
Reviewed-by: Gary Guo <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Add the `CString` type, which is an owned string that is guaranteed
to have exactly one `NUL` byte at the end, i.e. the owned equivalent
to `CStr` introduced earlier.
It is used for interoperability with kernel APIs that take C strings.
In order to do so, implement the `RawFormatter::new()` constructor
and the `RawFormatter::bytes_written()` method as well.
Signed-off-by: Wedson Almeida Filho <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Add the `Formatter` type, which leverages `RawFormatter`,
but fails if callers attempt to write more than will fit
in the buffer.
In order to so, implement the `RawFormatter::from_buffer()`
constructor as well.
Co-developed-by: Adam Bratschi-Kaye <[email protected]>
Signed-off-by: Adam Bratschi-Kaye <[email protected]>
Signed-off-by: Wedson Almeida Filho <[email protected]>
Reviewed-by: Gary Guo <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Add `c_str!`, which is a convenience macro that creates a new `CStr`
from a string literal.
It is designed to be similar to a `str` in usage, and it is usable
in const contexts, for instance:
const X: &CStr = c_str!("Example");
Co-developed-by: Alex Gaynor <[email protected]>
Signed-off-by: Alex Gaynor <[email protected]>
Signed-off-by: Gary Guo <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Add unit tests for `CStr::from_bytes_with_nul()` and
`CStr::from_bytes_with_nul_unchecked()`.
These serve as an example of the first unit tests for Rust code
(i.e. different from documentation tests).
Signed-off-by: Milan Landaverde <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Implement `Debug`, `Display`, `Deref` (into `BStr`), `AsRef<BStr>`
and a set of `Index<...>` traits.
This makes it `CStr` more convenient to use (and closer to `str`).
Co-developed-by: Alex Gaynor <[email protected]>
Signed-off-by: Alex Gaynor <[email protected]>
Co-developed-by: Morgan Bartlett <[email protected]>
Signed-off-by: Morgan Bartlett <[email protected]>
Signed-off-by: Gary Guo <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Add the `CStr` type, which is a borrowed string that is guaranteed
to have exactly one `NUL` byte, which is at the end.
It is used for interoperability with kernel APIs that take C strings.
Add it to the prelude too.
Co-developed-by: Alex Gaynor <[email protected]>
Signed-off-by: Alex Gaynor <[email protected]>
Co-developed-by: Milan Landaverde <[email protected]>
Signed-off-by: Milan Landaverde <[email protected]>
Signed-off-by: Gary Guo <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Add the `b_str!` macro, which creates a new `BStr` from
a string literal.
It is usable in const contexts, for instance:
const X: &BStr = b_str!("Example");
Signed-off-by: Gary Guo <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Add the `BStr` type, which is a byte string without UTF-8
validity guarantee.
It is simply an alias to `[u8]`, but has a more evident
semantical meaning.
Signed-off-by: Gary Guo <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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It is convenient to have all the `Error` constant items (such as
`EINVAL`) available as-is everywhere (i.e. for code using the kernel
prelude such as kernel modules).
Therefore, add all of them to the prelude.
For instance, this allows to write `Err(EINVAL)` to create
a kernel `Result`:
fn f() -> Result<...> {
...
Err(EINVAL)
}
Signed-off-by: Wedson Almeida Filho <[email protected]>
Reviewed-by: Gary Guo <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Add a set of `From` implementations for the `Error` kernel type.
These implementations allow to easily convert from standard Rust
error types to the usual kernel errors based on one of the `E*`
integer codes.
On top of that, the question mark Rust operator (`?`) implicitly
performs a conversion on the error value using the `From` trait
when propagating. Thus it is extra convenient to use.
For instance, a kernel function that needs to convert a `i64` into
a `i32` and to bubble up the error as a kernel error may write:
fn f(x: i64) -> Result<...> {
...
let y = i32::try_from(x)?;
...
}
which will transform the `TryFromIntError` into an `Err(EINVAL)`.
Co-developed-by: Adam Bratschi-Kaye <[email protected]>
Signed-off-by: Adam Bratschi-Kaye <[email protected]>
Co-developed-by: Nándor István Krácser <[email protected]>
Signed-off-by: Nándor István Krácser <[email protected]>
Signed-off-by: Wedson Almeida Filho <[email protected]>
Reviewed-by: Finn Behrens <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Only a few codes were added so far. With the `declare_err!`
macro in place, add the remaining ones (which is most of them)
from `include/uapi/asm-generic/errno-base.h`.
Co-developed-by: Wedson Almeida Filho <[email protected]>
Signed-off-by: Wedson Almeida Filho <[email protected]>
Signed-off-by: Viktor Garske <[email protected]>
Reviewed-by: Gary Guo <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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Add a macro to declare errors, which simplifies the work needed to
add each one, avoids repetition of the code and makes it easier to
change the way they are declared.
Signed-off-by: Finn Behrens <[email protected]>
Reviewed-by: Gary Guo <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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This procedural macro attribute provides a simple way to declare
a trait with a set of operations that later users can partially
implement, providing compile-time `HAS_*` boolean associated
constants that indicate whether a particular operation was overridden.
This is useful as the Rust counterpart to structs like
`file_operations` where some pointers may be `NULL`, indicating
an operation is not provided.
For instance:
#[vtable]
trait Operations {
fn read(...) -> Result<usize> {
Err(EINVAL)
}
fn write(...) -> Result<usize> {
Err(EINVAL)
}
}
#[vtable]
impl Operations for S {
fn read(...) -> Result<usize> {
...
}
}
assert_eq!(<S as Operations>::HAS_READ, true);
assert_eq!(<S as Operations>::HAS_WRITE, false);
Signed-off-by: Gary Guo <[email protected]>
Reviewed-by: Sergio González Collado <[email protected]>
[Reworded, adapted for upstream and applied latest changes]
Signed-off-by: Miguel Ojeda <[email protected]>
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This level is a bit different from the rest since it does not
pass the module name to the `_printk()` call.
Thus add a new parameter to the general `print_macro!` to
handle it differently.
Co-developed-by: Adam Bratschi-Kaye <[email protected]>
Signed-off-by: Adam Bratschi-Kaye <[email protected]>
Co-developed-by: Wedson Almeida Filho <[email protected]>
Signed-off-by: Wedson Almeida Filho <[email protected]>
Co-developed-by: Gary Guo <[email protected]>
Signed-off-by: Gary Guo <[email protected]>
Reviewed-by: Wei Liu <[email protected]>
Reviewed-by: Sergio González Collado <[email protected]>
Signed-off-by: Miguel Ojeda <[email protected]>
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Currently, only `pr_info!` (for the minimal sample) and
`pr_emerg!` (for the panic handler) are there.
Add the other levels as new macros, i.e. `pr_alert!`, `pr_crit!`,
`pr_err!`, `pr_warn!`, `pr_notice!` and `pr_debug!`.
Co-developed-by: Adam Bratschi-Kaye <[email protected]>
Signed-off-by: Adam Bratschi-Kaye <[email protected]>
Co-developed-by: Wedson Almeida Filho <[email protected]>
Signed-off-by: Wedson Almeida Filho <[email protected]>
Co-developed-by: Gary Guo <[email protected]>
Signed-off-by: Gary Guo <[email protected]>
Reviewed-by: Boqun Feng <[email protected]>
Reviewed-by: Wei Liu <[email protected]>
Reviewed-by: Sergio Gonzalez Collado <[email protected]>
Signed-off-by: Miguel Ojeda <[email protected]>
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Split the prelude re-exports into groups: first the ones coming
from the `core` crate, then `alloc`, then our own crates and
finally the ones from modules from `kernel` itself (i.e. `super`).
We are doing this manually for the moment, but ideally, long-term,
this could be automated via `rustfmt` with options such as
`group_imports` and `imports_granularity` (both currently unstable).
Reviewed-by: Boqun Feng <[email protected]>
Reviewed-by: Wei Liu <[email protected]>
Signed-off-by: Miguel Ojeda <[email protected]>
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The `kernel` crate currently includes all the abstractions that wrap
kernel features written in C.
These abstractions call the C side of the kernel via the generated
bindings with the `bindgen` tool. Modules developed in Rust should
never call the bindings themselves.
In the future, as the abstractions grow in number, we may need
to split this crate into several, possibly following a similar
subdivision in subsystems as the kernel itself and/or moving
the code to the actual subsystems.
Reviewed-by: Greg Kroah-Hartman <[email protected]>
Co-developed-by: Alex Gaynor <[email protected]>
Signed-off-by: Alex Gaynor <[email protected]>
Co-developed-by: Geoffrey Thomas <[email protected]>
Signed-off-by: Geoffrey Thomas <[email protected]>
Co-developed-by: Finn Behrens <[email protected]>
Signed-off-by: Finn Behrens <[email protected]>
Co-developed-by: Adam Bratschi-Kaye <[email protected]>
Signed-off-by: Adam Bratschi-Kaye <[email protected]>
Co-developed-by: Sven Van Asbroeck <[email protected]>
Signed-off-by: Sven Van Asbroeck <[email protected]>
Co-developed-by: Gary Guo <[email protected]>
Signed-off-by: Gary Guo <[email protected]>
Co-developed-by: Boris-Chengbiao Zhou <[email protected]>
Signed-off-by: Boris-Chengbiao Zhou <[email protected]>
Co-developed-by: Boqun Feng <[email protected]>
Signed-off-by: Boqun Feng <[email protected]>
Co-developed-by: Fox Chen <[email protected]>
Signed-off-by: Fox Chen <[email protected]>
Co-developed-by: Viktor Garske <[email protected]>
Signed-off-by: Viktor Garske <[email protected]>
Co-developed-by: Dariusz Sosnowski <[email protected]>
Signed-off-by: Dariusz Sosnowski <[email protected]>
Co-developed-by: Léo Lanteri Thauvin <[email protected]>
Signed-off-by: Léo Lanteri Thauvin <[email protected]>
Co-developed-by: Niklas Mohrin <[email protected]>
Signed-off-by: Niklas Mohrin <[email protected]>
Co-developed-by: Milan Landaverde <[email protected]>
Signed-off-by: Milan Landaverde <[email protected]>
Co-developed-by: Morgan Bartlett <[email protected]>
Signed-off-by: Morgan Bartlett <[email protected]>
Co-developed-by: Maciej Falkowski <[email protected]>
Signed-off-by: Maciej Falkowski <[email protected]>
Co-developed-by: Nándor István Krácser <[email protected]>
Signed-off-by: Nándor István Krácser <[email protected]>
Co-developed-by: David Gow <[email protected]>
Signed-off-by: David Gow <[email protected]>
Co-developed-by: John Baublitz <[email protected]>
Signed-off-by: John Baublitz <[email protected]>
Co-developed-by: Björn Roy Baron <[email protected]>
Signed-off-by: Björn Roy Baron <[email protected]>
Signed-off-by: Wedson Almeida Filho <[email protected]>
Co-developed-by: Miguel Ojeda <[email protected]>
Signed-off-by: Miguel Ojeda <[email protected]>
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