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All kcalloc() calls of the form "kcalloc(1,...)" are converted to the
equivalent kzalloc() calls, and a few kcalloc() calls with the incorrect
ordering of the first two arguments are fixed.
Signed-off-by: Robert P. J. Day <[email protected]>
Cc: Jeff Garzik <[email protected]>
Cc: Alan Cox <[email protected]>
Cc: Dominik Brodowski <[email protected]>
Cc: Adam Belay <[email protected]>
Cc: James Bottomley <[email protected]>
Cc: Greg KH <[email protected]>
Cc: Mark Fasheh <[email protected]>
Cc: Trond Myklebust <[email protected]>
Cc: Neil Brown <[email protected]>
Signed-off-by: Andrew Morton <[email protected]>
Signed-off-by: Linus Torvalds <[email protected]>
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Signed-off-by: David Woodhouse <[email protected]>
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Conflicts:
arch/powerpc/kernel/setup-common.c
drivers/input/keyboard/hil_kbd.c
drivers/input/mouse/hil_ptr.c
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s/fucntion/function/ typo fixes
Signed-off-by: Akinobu Mita <[email protected]>
Signed-off-by: Andrew Morton <[email protected]>
Signed-off-by: Linus Torvalds <[email protected]>
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The conversion was generated via scripts, and the result was validated
automatically via a script as well.
Signed-off-by: Arjan van de Ven <[email protected]>
Signed-off-by: Ingo Molnar <[email protected]>
Signed-off-by: Andrew Morton <[email protected]>
Signed-off-by: Dmitry Torokhov <[email protected]>
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I recently picked up my older work to remove unnecessary #includes of
sched.h, starting from a patch by Dave Jones to not include sched.h
from module.h. This reduces the number of indirect includes of sched.h
by ~300. Another ~400 pointless direct includes can be removed after
this disentangling (patch to follow later).
However, quite a few indirect includes need to be fixed up for this.
In order to feed the patches through -mm with as little disturbance as
possible, I've split out the fixes I accumulated up to now (complete for
i386 and x86_64, more archs to follow later) and post them before the real
patch. This way this large part of the patch is kept simple with only
adding #includes, and all hunks are independent of each other. So if any
hunk rejects or gets in the way of other patches, just drop it. My scripts
will pick it up again in the next round.
Signed-off-by: Tim Schmielau <[email protected]>
Signed-off-by: Andrew Morton <[email protected]>
Signed-off-by: Linus Torvalds <[email protected]>
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This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.
This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.
This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).
The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).
Signed-off-by: Adrian Bunk <[email protected]>
Signed-off-by: Vojtech Pavlik <[email protected]>
Signed-off-by: Dmitry Torokhov <[email protected]>
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Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
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