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The previous patch used page pool to allocate buffers for RDQ. With this
change, 'elem_info->u.rdq.skb' is not used anymore, as we do not allocate
SKB before getting the packet, we hold page pointer and build the SKB
around it once packet is received.
Remove the union and store SKB pointer for SDQ only.
Signed-off-by: Amit Cohen <[email protected]>
Reviewed-by: Petr Machata <[email protected]>
Reviewed-by: Ido Schimmel <[email protected]>
Signed-off-by: Petr Machata <[email protected]>
Reviewed-by: Jiri Pirko <[email protected]>
Link: https://lore.kernel.org/r/23a531008936dc9a1a298643fb1e4f9a7b8e6eb3.1718709196.git.petrm@nvidia.com
Signed-off-by: Jakub Kicinski <[email protected]>
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Before accessing data buffer, call net_prefetch() to load it into the
cache. This change improves driver performance, CPU can handle about
7.1% more packets per second.
Signed-off-by: Amit Cohen <[email protected]>
Reviewed-by: Ido Schimmel <[email protected]>
Signed-off-by: Petr Machata <[email protected]>
Reviewed-by: Jiri Pirko <[email protected]>
Link: https://lore.kernel.org/r/1fa07c510890866a6f201163ab7e78890ba28b3b.1718709196.git.petrm@nvidia.com
Signed-off-by: Jakub Kicinski <[email protected]>
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As part of driver init, all Rx queues are filled with buffers for
hardware usage. Later, when a packet is received, a new buffer should be
allocated to be used by hardware instead of the received buffer.
Packet's processing time includes allocation time, which can be improved
using page pool.
Using page pool, DMA mapping is done only for first allocation of buffers.
As subsequent buffers allocation avoid DMA mapping, it results in
performance improvement. The purpose of page pool is to allocate pages fast
from cache without locking. This lockless guarantee naturally comes from
running under a NAPI.
Use page pool to allocate the data buffer only, so hardware will use it to
fill the packet. At completion time, attach the data buffer (now filled
with packet payload) to new SKB which is allocated around the received
buffer. SKB building at completion time prevents cache miss for each
packet, as now the SKB is allocated right before packets will be handled by
networking stack.
Page pool for each Rx queue enhances Rx side performance by reclaiming
buffers back to each queue specific pool. This change significantly
improves driver performance, CPU can handle about 345% of the packets per
second it previously handled.
Signed-off-by: Amit Cohen <[email protected]>
Reviewed-by: Petr Machata <[email protected]>
Reviewed-by: Ido Schimmel <[email protected]>
Signed-off-by: Petr Machata <[email protected]>
Reviewed-by: Jiri Pirko <[email protected]>
Link: https://lore.kernel.org/r/1cf788a8f43c70aae6d526018ef77becb27ad6d3.1718709196.git.petrm@nvidia.com
Signed-off-by: Jakub Kicinski <[email protected]>
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Next patch will use page pool to allocate buffers for RDQ. Initialize
page pool for each CQ, which is mapped 1:1 to RDQ. Page pool for each Rx
queue enhances Rx side performance by reclaiming buffers back to each queue
specific pool.
When only one NAPI instance is the consumer of pages from page pool, it is
recommended to pass it as part of 'page_pool_params', then page pool APIs
will be done without special locks. mlxsw driver holds NAPI instance per
CQ, so add page pool per CQ and use the existing NAPI instance.
For now, pages are not allocated from the pool, next patch will use it.
Some notes regarding 'page_pool_params':
* Use PP_FLAG_DMA_MAP to allow page pool handles DMA mapping, for now
do not use sync flag, as only the device writes to this memory and we
read it only when it finishes writing there. This will probably be
changed when we will support XDP.
* Define 'order' according to maximum MTU and take into account software
overhead. Some round up are done, which means that we allocate more pages
than we really need. This can be improved later by using fragmented
buffers.
* Use pool_size = MLXSW_PCI_WQE_COUNT. This will be the size of 'ptr_ring',
and should be the maximum amount of packets that page pool will allocate
memory for. In our case, this is the queue size, defined as
MLXSW_PCI_WQE_COUNT.
Signed-off-by: Amit Cohen <[email protected]>
Reviewed-by: Petr Machata <[email protected]>
Reviewed-by: Ido Schimmel <[email protected]>
Signed-off-by: Petr Machata <[email protected]>
Reviewed-by: Jiri Pirko <[email protected]>
Link: https://lore.kernel.org/r/02e5856ae7c572d4293ce6bb92c286ee6cfec800.1718709196.git.petrm@nvidia.com
Signed-off-by: Jakub Kicinski <[email protected]>
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Next patches will add support for page pool in mlxsw driver. Page pool will
be used to allocate buffers for RDQ and will use NAPI instance of the
appropriate CQ (RDQ is mapped 1:1 to CQ).
To allow pool initialization as part of CQ init, when NAPI is initialized,
page_pool structure will be as part of CQ structure. Later, the allocations
for RDQ will be done from the pool in the appropriate CQ. To allow access
to the appropriate pool, set CQ pointer as part of RDQ initialization.
Signed-off-by: Amit Cohen <[email protected]>
Reviewed-by: Petr Machata <[email protected]>
Reviewed-by: Ido Schimmel <[email protected]>
Signed-off-by: Petr Machata <[email protected]>
Reviewed-by: Jiri Pirko <[email protected]>
Link: https://lore.kernel.org/r/d60918ca1e142a554af1df9c1152cdac83854a3b.1718709196.git.petrm@nvidia.com
Signed-off-by: Jakub Kicinski <[email protected]>
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mlxsw_pci_cq_napi_setup() includes both NAPI initialization and
enablement, similar to teardown function. Next patches will add support
for page pool in mlxsw driver, then we use NAPI instance for page pool.
Page pool initialization should be done before NAPI enablement, same for
page pool destruction which should be done after NAPI disablement.
As preparation, split NAPI setup/teardown into two steps, then page pool
setup will be done between the phases.
Signed-off-by: Amit Cohen <[email protected]>
Reviewed-by: Petr Machata <[email protected]>
Reviewed-by: Ido Schimmel <[email protected]>
Signed-off-by: Petr Machata <[email protected]>
Reviewed-by: Jiri Pirko <[email protected]>
Link: https://lore.kernel.org/r/8dbf37e859f07247498fca17109b8858ff2b0498.1718709196.git.petrm@nvidia.com
Signed-off-by: Jakub Kicinski <[email protected]>
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Add support for Byte Queue Limits (BQL).
Tested on qemu emulated virtio_net device with 1, 2 and 4 queues.
Tested with fq_codel and pfifo_fast. Super netperf with 50 threads is
running in background. Netperf TCP_RR results:
NOBQL FQC 1q: 159.56 159.33 158.50 154.31 agv: 157.925
NOBQL FQC 2q: 184.64 184.96 174.73 174.15 agv: 179.62
NOBQL FQC 4q: 994.46 441.96 416.50 499.56 agv: 588.12
NOBQL PFF 1q: 148.68 148.92 145.95 149.48 agv: 148.2575
NOBQL PFF 2q: 171.86 171.20 170.42 169.42 agv: 170.725
NOBQL PFF 4q: 1505.23 1137.23 2488.70 3507.99 agv: 2159.7875
BQL FQC 1q: 1332.80 1297.97 1351.41 1147.57 agv: 1282.4375
BQL FQC 2q: 768.30 817.72 864.43 974.40 agv: 856.2125
BQL FQC 4q: 945.66 942.68 878.51 822.82 agv: 897.4175
BQL PFF 1q: 149.69 151.49 149.40 147.47 agv: 149.5125
BQL PFF 2q: 2059.32 798.74 1844.12 381.80 agv: 1270.995
BQL PFF 4q: 1871.98 4420.02 4916.59 13268.16 agv: 6119.1875
Signed-off-by: Jiri Pirko <[email protected]>
Acked-by: Michael S. Tsirkin <[email protected]>
Signed-off-by: Michael S. Tsirkin <[email protected]>
Link: https://lore.kernel.org/r/[email protected]
Signed-off-by: Jakub Kicinski <[email protected]>
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With ARCH=m68k, make allmodconfig && make W=1 C=1 reports:
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/smsc/smc9194.o
Add the missing invocation of the MODULE_DESCRIPTION() macro.
Signed-off-by: Jeff Johnson <[email protected]>
Reviewed-by: Simon Horman <[email protected]>
Link: https://lore.kernel.org/r/20240618-md-m68k-drivers-net-ethernet-smsc-v1-1-ad3d7200421e@quicinc.com
Signed-off-by: Jakub Kicinski <[email protected]>
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With ARCH=m68k, make allmodconfig && make W=1 C=1 reports:
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/cirrus/mac89x0.o
Add the missing invocation of the MODULE_DESCRIPTION() macro.
Signed-off-by: Jeff Johnson <[email protected]>
Reviewed-by: Simon Horman <[email protected]>
Link: https://lore.kernel.org/r/20240618-md-m68k-drivers-net-ethernet-cirrus-v1-1-07f5bd0b64cb@quicinc.com
Signed-off-by: Jakub Kicinski <[email protected]>
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With ARCH=m68k, make allmodconfig && make W=1 C=1 reports:
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/a2065.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/ariadne.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/atarilance.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/hplance.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/7990.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/mvme147.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/sun3lance.o
Add the missing invocation of the MODULE_DESCRIPTION() macro to all
files which have a MODULE_LICENSE().
This includes drivers/net/ethernet/amd/lance.c which, although it did
not produce a warning with the m68k allmodconfig configuration, may
cause this warning with other configurations.
Signed-off-by: Jeff Johnson <[email protected]>
Reviewed-by: Simon Horman <[email protected]>
Link: https://lore.kernel.org/r/20240618-md-m68k-drivers-net-ethernet-amd-v1-1-50ee7a9ad50e@quicinc.com
Signed-off-by: Jakub Kicinski <[email protected]>
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With ARCH=m68k, make allmodconfig && make W=1 C=1 reports:
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/arcnet/com20020-isa.o
Add the missing invocation of the MODULE_DESCRIPTION() macro.
Signed-off-by: Jeff Johnson <[email protected]>
Reviewed-by: Simon Horman <[email protected]>
Link: https://lore.kernel.org/r/20240618-md-m68k-drivers-net-arcnet-v1-1-90e42bc58102@quicinc.com
Signed-off-by: Jakub Kicinski <[email protected]>
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Adding/updating VSI list rule, as well as allocating/freeing VSI list
resource are called several times with type ICE_SW_LKUP_LAST, which fails
because ice_update_vsi_list_rule() and ice_aq_alloc_free_vsi_list()
consider it invalid. Allow calling these functions with ICE_SW_LKUP_LAST.
This fixes at least one issue in switchdev mode, where the same rule with
different action cannot be added, e.g.:
tc filter add dev $PF1 ingress protocol arp prio 0 flower skip_sw \
dst_mac ff:ff:ff:ff:ff:ff action mirred egress redirect dev $VF1_PR
tc filter add dev $PF1 ingress protocol arp prio 0 flower skip_sw \
dst_mac ff:ff:ff:ff:ff:ff action mirred egress redirect dev $VF2_PR
Fixes: 0f94570d0cae ("ice: allow adding advanced rules")
Suggested-by: Michal Swiatkowski <[email protected]>
Reviewed-by: Michal Swiatkowski <[email protected]>
Reviewed-by: Przemek Kitszel <[email protected]>
Signed-off-by: Marcin Szycik <[email protected]>
Reviewed-by: Jacob Keller <[email protected]>
Reviewed-by: Simon Horman <[email protected]>
Tested-by: Sujai Buvaneswaran <[email protected]>
Signed-off-by: Tony Nguyen <[email protected]>
Link: https://lore.kernel.org/r/[email protected]
Signed-off-by: Jakub Kicinski <[email protected]>
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Some VSP modules initialize their control handler after initializing the
subdev, while some initialize it before. This makes the code
inconsistent and more error prone. Standardize on control initialization
after initializing the subdev.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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To prepare for the removal of the vsp1_entity.state field, pass the
state to all entity operations that needs to access it, instead of
accessing the state from the entity inside the operation handlers. This
lowers the number of accesses to the field.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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checkpatch.pl complains when function arguments are not named:
WARNING: function definition argument 'struct vsp1_entity *' should also have an identifier name
+ void (*configure_stream)(struct vsp1_entity *,
In preparation for reworking some of the vsp1_entity_operations
functions, fix the warnings for the existing ones.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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Entities access various piece of information from the subdev state when
configuring a partition. The same data is available through the
partition structure passed to the .configure_partition() operation. Use
it to avoid accessing the state, which will simplify moving to the V4L2
subdev active state API.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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The DRM pipelines don't partition frames, as the hardware operates
synchronously with the display. The entity operations access
configuration data from the entity state in that case, instead of
accessing the partition structure. This requires special cases in
entity-specific code, increasing the driver complexity.
To prepare for simplifying the code, initialize a single partition for
the DRM pipelines, similarly to how video pipelines create one partition
spanning the full image when partitioning isn't needed. The partition is
allocated statically in the vsp1_drm_pipeline structure instead of
dynamically as for video pipelines, as DRM pipelines are guaranteed to
operate on a single partition.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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Some of the code that handles pipeline configuration assumes that
entities in a pipeline's entities list are sorted from sink to source.
To prepare for using that code with the DRM pipeline, insert the BRx
just before the WPF, and the RPFs at the head of the list.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Kieran Bingham <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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It is useful for debugging purpose to dump a vsp1_pipeline to the kernel
log. Add a new function to do so, and use it when initializing the video
and DRM pipelines.
As __vsp1_pipeline_dump() needs to construct the log message
iteratively, it uses pr_cont(...) (exact equivalent to the more verbose
"printk(KERN_CONT ..."). The function thus can't use dev_dbg() to log
the initial part of the message, for two reasons:
- pr_cont() doesn't seem to work with dev_*(). Even if the format string
passed to dev_*() doesn't end with a '\n', pr_cont() starts a new line
in the log. This behaviour doesn't seem to be clearly documented, and
may or may not be on purpose.
- Messages printed by dev_dbg() may be omitted if dynamic debugging is
enabled. In that case, the continuation messages will still be
printed, leading to confusing log messages.
To still benefit from the dynamic debug infrastructure, we declare a
vsp1_pipeline_dump() macro that uses _dynamic_func_call() when dynamic
debugging is enabled. The whole vsp1_pipeline_dump() call can be
selected at runtime. The __vsp1_pipeline_dump() function then uses a
plain "printk(KERN_DEBUG ...)" to print the message header using the
debug log level, and pr_cont() to print the rest of the message on the
same line.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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The vsp1_partition_window structure is used to store the horizontal size
of a partition window. This is all that is currently needed, as all
partitions span the whole image vertically. The horizontal window size
is retrieved in the .configure_partition() handler from the
vsp1_partition_window structure, and the vertical window size from the
subdev state.
Accessing the subdev state in the .configure_partition() handler is
problematic in the context of moving to the V4L2 subdev active state
API, as .configure_partition() is called in non-interruptable context,
and the state lock can't be taken. To avoid this, start by storing the
vertical size in the window, replacing the custom vsp1_partition_window
structure with a v4l2_rect. Retrieving the vertical size from the window
in .configure_partition() will be done in a subsequent change.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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The entity .configure_partition() function operates on a partition, and
has to retrieve that partition from the pipeline's current partition
field. Pass the partition pointer to the function to make it clearer
what partition it operates on, and remove the vsp1_pipeline.partition
field.
This change clearly shows that the DRM pipeline doesn't use partitions,
which makes entity implementation more complex and error-prone. This
will be addressed in a further cleanup.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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The vsp1_partition structure stores the RPF partition configuration in a
single field for all RPF instances, while each RPF can have its own
configuration. Fix it by storing the configuration separately for each
RPF instance.
Signed-off-by: Laurent Pinchart <[email protected]>
Fixes: ab45e8585182 ("media: v4l: vsp1: Allow entities to participate in the partition algorithm")
Reviewed-by: Jacopo Mondi <[email protected]>
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When calculation a partition in vsp1_pipeline_calculate_partition(),
there is no need to handle the case where the whole image is covered by
a single partition locally. In that case, the index and div_size
parameters are 0 and format->width respectively, which makes the general
code behave exactly as the special case. Drop the special case.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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The partition calculation code, located in vsp1_video.c, is not specific
to video pipelines. To prepare for its usage in DRM pipelines, move it
to vsp1_pipe.c.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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The histogram module is the only one that has a custom .get_fmt()
handler, to handle the special case of the output format being fixed.
This can equally well be handled in the .set_fmt() handler instead.
Beside avoiding special cases and using the same .get_fmt() handler in
all modules, it ensures that the correct format is stored in the active
state for the source pad, including when .set_fmt() is called from
vsp1_entity_init_state(). Both are needed to later switch to the V4L2
subdev active state API.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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The brx_get_compose() function is just a wrapper around
v4l2_subdev_state_get_compose() without any added value. Drop it and
call v4l2_subdev_state_get_compose() directly.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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The vsp1_rwpf_get_crop() function is just a wrapper around
v4l2_subdev_state_get_crop() without any added value. Drop it and call
v4l2_subdev_state_get_crop() directly.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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The vsp1_entity_get_pad_selection() function is just a wrapper around
v4l2_subdev_state_get_crop() or v4l2_subdev_state_get_compose() without
any added value. Drop it and call the functions it wraps directly.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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The vsp1_entity_get_pad_format() function is just a wrapper around
v4l2_subdev_state_get_format() without any added value. Drop it and call
v4l2_subdev_state_get_format() directly.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Jacopo Mondi <[email protected]>
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When formats don't match between a subdev and a connected video device,
starting streaming returns an error without giving the user any
indication as to what went wrong. To help debugging pipeline
misconfigurations, add a debug message that indicates the cause of the
failure.
Signed-off-by: Laurent Pinchart <[email protected]>
Reviewed-by: Kieran Bingham <[email protected]>
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Add support to init TA firmware for psp v14.
Signed-off-by: Likun Gao <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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The approach of having a separate WB slot for each submission doesn't
really work well and for example breaks GPU reset.
Use a status query packet for the fence update instead since those
should always succeed we can use the fence of the original packet to
signal the state of the operation.
While at it cleanup the coding style.
Fixes: eef016ba8986 ("drm/amdgpu/mes11: Use a separate fence per transaction")
Reviewed-by: Mukul Joshi <[email protected]>
Signed-off-by: Christian König <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Adds bounds check for sumo_vid_mapping_entry.
Closes: https://gitlab.freedesktop.org/drm/amd/-/issues/3392
Reviewed-by: Mario Limonciello <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
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Adds bounds check for sumo_vid_mapping_entry.
Reviewed-by: Mario Limonciello <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
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make allmodconfig && make W=1 C=1 reports:
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hte/hte-tegra194-test.o
Add the missing invocation of the MODULE_DESCRIPTION() macro.
Signed-off-by: Jeff Johnson <[email protected]>
Acked-by: Dipen Patel <[email protected]>
Signed-off-by: Dipen Patel <[email protected]>
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Change hybrid scaling factor for Lunar Lake.
Scaling factor is 1.15 for P-cores compared to E-cores.
Signed-off-by: Srinivas Pandruvada <[email protected]>
Link: https://patch.msgid.link/[email protected]
Signed-off-by: Rafael J. Wysocki <[email protected]>
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Arrow Lake uses the same scaling factor as Meteor Lake, so reuse the
same scaling factor.
Signed-off-by: Srinivas Pandruvada <[email protected]>
Link: https://patch.msgid.link/[email protected]
Signed-off-by: Rafael J. Wysocki <[email protected]>
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On MMUv2 cores the linear window is only relevant when starting the FE,
before the MMU has been activated. Once the MMU is active, all accesses
are translated with no way to bypass the MMU via the linear window. Thus
TS ignoring the linear window offset is not an issue on cores with MMUv2
present and there is no need to disable TS when we need to move the
linear window.
Signed-off-by: Lucas Stach <[email protected]>
Tested-by: Joao Paulo Goncalves <[email protected]>
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On some hardware (such at the GC7000 rev 6009), these registers need to be
read twice to return the correct value. Hide that in gpu_read().
Signed-off-by: Derek Foreman <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
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Commit 77acc6b55ae4 ("riscv: add support for kernel-mode FPU") and
commit a28e4b672f04 ("drm/amd/display: use ARCH_HAS_KERNEL_FPU_SUPPORT")
enabled support for CONFIG_DRM_AMD_DC_FP with RISC-V. Unfortunately,
this exposed -Wframe-larger-than warnings (which become fatal with
CONFIG_WERROR=y) when building ARCH=riscv allmodconfig with clang:
drivers/gpu/drm/amd/amdgpu/../display/dc/dml/dcn32/display_mode_vba_32.c:58:13: error: stack frame size (2448) exceeds limit (2048) in 'DISPCLKDPPCLKDCFCLKDeepSleepPrefetchParametersWatermarksAndPerformanceCalculation' [-Werror,-Wframe-larger-than]
58 | static void DISPCLKDPPCLKDCFCLKDeepSleepPrefetchParametersWatermarksAndPerformanceCalculation(
| ^
1 error generated.
Many functions in this file use a large number of parameters, which must
be passed on the stack at a certain pointer due to register exhaustion,
which can cause high stack usage when inlining and issues with stack
slot analysis get involved. While the compiler can and should do better
(as GCC uses less than half the amount of stack space for the same
function), it is not as simple as a fix as adjusting the functions not
to take a large number of parameters.
Unfortunately, modifying these files to avoid the problem is a difficult
to justify approach because any revisions to the files in the kernel
tree never make it back to the original source (so copies of the code
for newer hardware revisions just reintroduce the issue) and the files
are hard to read/modify due to being "gcc-parsable HW gospel, coming
straight from HW engineers".
Avoid building the problematic code for RISC-V by modifying the existing
condition for arm64 that exists for the same reason. Factor out the
logical not to make the condition a little more readable naturally.
Fixes: a28e4b672f04 ("drm/amd/display: use ARCH_HAS_KERNEL_FPU_SUPPORT")
Reported-by: Palmer Dabbelt <[email protected]>
Closes: https://lore.kernel.org/[email protected]/
Reviewed-by: Harry Wentland <[email protected]>
Signed-off-by: Nathan Chancellor <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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[WHY]
Empty SST TUs are illegal to transmit over a USB4 DP tunnel.
Current policy is to configure stream encoder to pack 2 pixels per pclk
even when ODM combine is not in use, allowing seamless dynamic ODM
reconfiguration. However, in extreme edge cases where average pixel
count per TU is less than 2, this can lead to unexpected empty TU
generation during compliance testing. For example, VIC 1 with a 1xHBR3
link configuration will average 1.98 pix/TU.
[HOW]
Calculate average pixel count per TU, and block 2 pixels per clock if
endpoint is a DPIA tunnel and pixel clock is low enough that we will
never require 2:1 ODM combine.
Cc: [email protected] # 6.6+
Reviewed-by: Wenjing Liu <[email protected]>
Acked-by: Hamza Mahfooz <[email protected]>
Signed-off-by: Michael Strauss <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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[Why & How]
Current DRAM setting would cause underflow on customer platform.
Modify dram_clock_change_latency_us from 11.72 to 34.0 us as per recommendation from HW team
Reviewed-by: Nicholas Kazlauskas <[email protected]>
Acked-by: Zaeem Mohamed <[email protected]>
Signed-off-by: Paul Hsieh <[email protected]>
Tested-by: Daniel Wheeler <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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[Why]
Intermittent underflow observed when using 4k144 display on
dcn351
[How]
Update dram_clock_change_latency_us from 11.72us to 34us
Reviewed-by: Nicholas Kazlauskas <[email protected]>
Acked-by: Zaeem Mohamed <[email protected]>
Signed-off-by: Daniel Miess <[email protected]>
Tested-by: Daniel Wheeler <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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This reverts commit b8c415e3bf98 ("drm/amdgpu: take runtime pm reference
when we attach a buffer") and commit 425285d39afd ("drm/amdgpu: add amdgpu
runpm usage trace for separate funcs").
Taking a runtime pm reference for DMA-buf is actually completely
unnecessary and even dangerous.
The problem is that calling pm_runtime_get_sync() from the DMA-buf
callbacks is illegal because we have the reservation locked here
which is also taken during resume. So this would deadlock.
When the buffer is in GTT it is still accessible even when the GPU
is powered down and when it is in VRAM the buffer gets migrated to
GTT before powering down.
The only use case which would make it mandatory to keep the runtime
pm reference would be if we pin the buffer into VRAM, and that's not
something we currently do.
v2: improve the commit message
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
CC: [email protected]
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To achieve full occupancy CP hardware needs to know if CUs in SE are
symmetrically or asymmetrically harvested
v2: Reset is_symmetric_cus for each loop
Signed-off-by: Harish Kasiviswanathan <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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We can't read/write to DCN registers while in IPS. Since, that can cause
the system to hang. So, before proceeding with the access in that
scenario, force the system out of IPS.
Cc: [email protected] # 6.6+
Reviewed-by: Roman Li <[email protected]>
Signed-off-by: Hamza Mahfooz <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Which method is used to flush tlb does not depend on whether a reset is
in progress or not. We should skip flush altogether if the GPU will get
reset. So put both path under reset_domain read lock.
Signed-off-by: Yunxiang Li <[email protected]>
Reviewed-by: Christian König <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
CC: [email protected]
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[Why]
Disable idle optimization for each atomic commit is unnecessary,
and can lead to a potential race condition.
[How]
Remove idle optimization check from amdgpu_dm_atomic_commit_tail()
Fixes: 196107eb1e15 ("drm/amd/display: Add IPS checks before dcn register access")
Cc: [email protected]
Reviewed-by: Hamza Mahfooz <[email protected]>
Acked-by: Roman Li <[email protected]>
Signed-off-by: Roman Li <[email protected]>
Tested-by: Daniel Wheeler <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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MTL has some new IOMMU thing that has a few new fault interrupts.
Enable those so we can know if things are going poorly.
Signed-off-by: Ville Syrjälä <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
Reviewed-by: Jani Nikula <[email protected]>
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PipeDMC has its own fault interrupt. Enable that so that
we can know if things are failing.
While at it, define the other pipeDMC interrupt as well, even
though we're not currently using it.
Signed-off-by: Ville Syrjälä <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
Reviewed-by: Jani Nikula <[email protected]>
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