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Nouveau wanted this to avoid some worse conflicts when I merge that.
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Rename dma_*_writecombine() to dma_*_wc(), so that the naming
is coherent across the various write-combining APIs. Keep the
old names for compatibility for a while, these can be removed
at a later time. A guard is left to enable backporting of the
rename, and later remove of the old mapping defines seemlessly.
Build tested successfully with allmodconfig.
The following Coccinelle SmPL patch was used for this simple
transformation:
@ rename_dma_alloc_writecombine @
expression dev, size, dma_addr, gfp;
@@
-dma_alloc_writecombine(dev, size, dma_addr, gfp)
+dma_alloc_wc(dev, size, dma_addr, gfp)
@ rename_dma_free_writecombine @
expression dev, size, cpu_addr, dma_addr;
@@
-dma_free_writecombine(dev, size, cpu_addr, dma_addr)
+dma_free_wc(dev, size, cpu_addr, dma_addr)
@ rename_dma_mmap_writecombine @
expression dev, vma, cpu_addr, dma_addr, size;
@@
-dma_mmap_writecombine(dev, vma, cpu_addr, dma_addr, size)
+dma_mmap_wc(dev, vma, cpu_addr, dma_addr, size)
We also keep the old names as compatibility helpers, and
guard against their definition to make backporting easier.
Generated-by: Coccinelle SmPL
Suggested-by: Ingo Molnar <[email protected]>
Signed-off-by: Luis R. Rodriguez <[email protected]>
Cc: Linus Torvalds <[email protected]>
Cc: Peter Zijlstra <[email protected]>
Cc: Thomas Gleixner <[email protected]>
Cc: [email protected]
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Link: http://lkml.kernel.org/r/[email protected]
Signed-off-by: Ingo Molnar <[email protected]>
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We weren't updating the interlaced bit, so we'd scan out incorrectly
if the firmware had brought up the TV encoder and we were switching to
HDMI.
Signed-off-by: Eric Anholt <[email protected]>
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It looks like when I went to add the interlaced bits, I just took the
existing PV_VERT* block and indented it, instead of copy and pasting
it first. Without this, changing resolution never worked.
Signed-off-by: Eric Anholt <[email protected]>
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It's used for delaying vsync in interlaced mode.
Signed-off-by: Eric Anholt <[email protected]>
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This is also involved in the HDMI setup sequence so it's nice to see
it.
Signed-off-by: Eric Anholt <[email protected]>
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If the firmware hadn't brought up HDMI for us, we need to do its
power-on reset sequence (reset HD and and clear its STANDBY bits,
reset HDMI, and leave the PHY disabled).
Signed-off-by: Eric Anholt <[email protected]>
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We'd need X to queue up an async pageflip while another is
outstanding, and then take a SIGIO. I think X actually avoids sending
out the next pageflip while one's already queued, but I'm not sure.
Signed-off-by: Eric Anholt <[email protected]>
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This gets us functional GPU reset again, like we had until a refactor
at merge time. Tested with a little patch to stuff in a broken binner
job every 100 frames.
Signed-off-by: Eric Anholt <[email protected]>
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This may actually get us a feature that the closed driver didn't have:
turning off the GPU in between rendering jobs, while the V3D device is
still opened by the client.
There may be some tuning to be applied here to use autosuspend so that
we don't bounce the device's power so much, but in steady-state
GPU-bound rendering we keep the power on (since we keep multiple jobs
outstanding) and even if we power cycle on every job we can still
manage at least 680 fps.
More importantly, though, runtime PM will allow us to power off the
device to do a GPU reset.
v2: Switch #ifdef to CONFIG_PM not CONFIG_PM_SLEEP (caught by kbuild
test robot)
Signed-off-by: Eric Anholt <[email protected]>
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We were tracking the "where are the head pointers pointing" globally,
so if another job reused the same BOs and execution was at the same
point as last time we checked, we'd stop and trigger a reset even
though the GPU had made progress.
Signed-off-by: Eric Anholt <[email protected]>
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These ioctls end up getting exposed to fairly directly to GL users,
and having normal user operations print DRM errors is obviously wrong.
The message was originally to give us some idea of what happened when
a hang occurred, but we have a DRM_INFO from reset for that.
Signed-off-by: Eric Anholt <[email protected]>
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This caused the wait ioctls to claim that waiting had completed when
we actually got interrupted by a signal before it was done. Fixes
broken rendering throttling that produced serious lag in X window
dragging.
Signed-off-by: Eric Anholt <[email protected]>
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Fixes igt vc4_create_bo/create-bo-0 by returning -EINVAL from the
ioctl instead of -ENOMEM.
Signed-off-by: Eric Anholt <[email protected]>
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Apparently in hardware (as opposed to simulation), the clear colors
need to be uploaded before the render config, otherwise they won't
take effect. Fixes igt's vc4_wait_bo/used-bo-* subtests.
Signed-off-by: Eric Anholt <[email protected]>
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This is ABI future-proofing if we ever want to extend the pad to mean
something.
Signed-off-by: Eric Anholt <[email protected]>
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This supports 420 and 422 subsampling with 2 or 3 planes, tested with
modetest. It doesn't set up chroma subsampling position (which it
appears KMS doesn't deal with yet).
The LBM memory is overallocated in many cases, but apparently the docs
aren't quite correct and I'll probably need to look at the hardware
source to really figure it out.
Signed-off-by: Eric Anholt <[email protected]>
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These were all touch-tested with modetest.
Signed-off-by: Eric Anholt <[email protected]>
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This implements a simple policy for choosing scaling modes
(trapezoidal for decimation, PPF for magnification), and a single PPF
filter (Mitchell/Netravali's recommendation).
Signed-off-by: Eric Anholt <[email protected]>
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This doesn't matter yet since we only allow 1:1 scaling, but the
comment clearly says we should be using the source size.
Signed-off-by: Eric Anholt <[email protected]>
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Previously we only did the primary and cursor plane, but overlay
planes are useful and just require this setup to add, since all planes
go into the HVS display list in the same way.
Signed-off-by: Eric Anholt <[email protected]>
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So far, we've only ever lit up one CRTC, so this has been fine. To
extend to more displays or more planes, we need to make sure we don't
run our display lists into each other.
Signed-off-by: Eric Anholt <[email protected]>
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Previously, on every modeset we would allocate new display list
memory, recompute changed planes, write all of them to the new memory,
and pointed scanout at the new list (which will latch approximately at
the next line of scanout). We let
drm_atomic_helper_wait_for_vblanks() decide whether we needed to wait
for a vblank after a modeset before cleaning up the old state and
letting the next modeset proceed, and on legacy cursor updates we
wouldn't wait. If you moved the cursor fast enough, we could
potentially wrap around the display list memory area and overwrite the
existing display list while it was still being scanned out, resulting
in the HVS scanning out garbage or just halting.
Instead of making cursor updates wait for scanout to move to the new
display list area (which introduces significant cursor lag in X), we
just rewrite our current display list.
Signed-off-by: Eric Anholt <[email protected]>
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As we add actual scaling, this is going to get way more complicated.
Signed-off-by: Eric Anholt <[email protected]>
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This is the pointer to the HVS device's memory where we stored the
contents of *dlist.
Signed-off-by: Eric Anholt <[email protected]>
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Signed-off-by: Eric Anholt <[email protected]>
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git://anongit.freedesktop.org/drm-intel into drm-next
First drm-misc pull req for 4.6. Big one is the drm_event cleanup, which
is also prep work for adding android fence support to kms (Gustavo is
planning to do that). Otherwise random small bits all over.
* tag 'topic/drm-misc-2016-02-08' of git://anongit.freedesktop.org/drm-intel: (33 commits)
gma500: clean up an excessive and confusing helper
drm/gma500: remove helper function
drm/vmwgfx: Nuke preclose hook
drm/vc4: Nuke preclose hook
drm/tilcdc: Nuke preclose hook
drm/tegra: Stop cancelling page flip events
drm/shmob: Nuke preclose hook
drm/rcar: Nuke preclose hook
drm/omap: Nuke close hooks
drm/msm: Nuke preclose hooks
drm/imx: Unconfuse preclose logic
drm/exynos: Remove event cancelling from postclose
drm/atmel: Nuke preclose
drm/i915: Nuke intel_modeset_preclose
drm: Nuke vblank event file cleanup code
drm: Clean up pending events in the core
drm/vblank: Use drm_event_reserve_init
drm/vmwgfx: fix a NULL dereference
drm/crtc-helper: Add caveat to disable_unused_functions doc
drm/gma500: Remove empty preclose hook
...
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Again since the drm core takes care of event unlinking/disarming this
is now just needless code.
v2: Fixup misplaced hunk.
Cc: Eric Anholt <[email protected]>
Acked-by: Daniel Stone <[email protected]>
Reviewed-by: Alex Deucher <[email protected]> (v1)
Acked-by: Eric Anholt <[email protected]>
Signed-off-by: Daniel Vetter <[email protected]>
Link: http://patchwork.freedesktop.org/patch/msgid/[email protected]
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drm-fixes
This pull request just includes the !CONFIG_PM_SLEEP build fix for
vc4.
* tag 'drm-vc4-fixes-2015-01-19' of http://github.com/anholt/linux:
drm/vc4: Remove broken attempt at GPU reset using genpd.
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Move the generic implementation to <linux/dma-mapping.h> now that all
architectures support it and remove the HAVE_DMA_ATTR Kconfig symbol now
that everyone supports them.
[[email protected]: remove leftovers in Kconfig]
Signed-off-by: Christoph Hellwig <[email protected]>
Cc: "David S. Miller" <[email protected]>
Cc: Aurelien Jacquiot <[email protected]>
Cc: Chris Metcalf <[email protected]>
Cc: David Howells <[email protected]>
Cc: Geert Uytterhoeven <[email protected]>
Cc: Haavard Skinnemoen <[email protected]>
Cc: Hans-Christian Egtvedt <[email protected]>
Cc: Helge Deller <[email protected]>
Cc: James Hogan <[email protected]>
Cc: Jesper Nilsson <[email protected]>
Cc: Koichi Yasutake <[email protected]>
Cc: Ley Foon Tan <[email protected]>
Cc: Mark Salter <[email protected]>
Cc: Mikael Starvik <[email protected]>
Cc: Steven Miao <[email protected]>
Cc: Vineet Gupta <[email protected]>
Cc: Christian Borntraeger <[email protected]>
Cc: Joerg Roedel <[email protected]>
Cc: Sebastian Ott <[email protected]>
Signed-off-by: Valentin Rothberg <[email protected]>
Signed-off-by: Andrew Morton <[email protected]>
Signed-off-by: Linus Torvalds <[email protected]>
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I've tested and confirmed that it doesn't actually work. We'll need
to sort out how to do this properly later, but for now just remove it
since it also caused build breakage due to using CONFIG_PM_SLEEP
functions without our Kconfig depending on PM_SLEEP.
Signed-off-by: Eric Anholt <[email protected]>
Acked-by: Sudip Mukherjee <[email protected]>
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This just fixes a warning on 64-bit builds:
drivers/gpu/drm/vc4/vc4_validate.c: In function ‘validate_gl_shader_rec’:
drivers/gpu/drm/vc4/vc4_validate.c:864:12: warning: format ‘%d’ expects argument of type ‘int’, but argument 4 has type ‘size_t {aka long unsigned int}’ [-Wformat=]
Reported-by: Linus Torvalds <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: Linus Torvalds <[email protected]>
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git://anongit.freedesktop.org/drm-intel into drm-next
Since your main drm-next pull isn't out of the door yet I figured I might
as well flush out drm-misc instead of delaying for 4.6. It's really just
random stuff all over, biggest thing probably connector_mask tracking from
Maarten.
* tag 'topic/drm-misc-2016-01-17' of git://anongit.freedesktop.org/drm-intel: (24 commits)
drm/fb_cma_helper: Remove implicit call to disable_unused_functions
drm/sysfs: use kobj_to_dev()
drm/i915: Init power domains early in driver load
drm: Do not set connector->encoder in drivers
apple-gmux: Add initial documentation
drm: move MODULE_PARM_DESC to other file
drm/edid: index CEA/HDMI mode tables using the VIC
drm/atomic: Remove drm_atomic_connectors_for_crtc.
drm/i915: Update connector_mask during readout, v2.
drm: Remove opencoded drm_gem_object_release_handle()
drm: Do not set outparam on error during GEM handle allocation
drm/docs: more leftovers from the big vtable documentation pile
drm/atomic-helper: Reject legacy flips on a disabled pipe
drm/atomic: add connector mask to drm_crtc_state.
drm/tegra: Use __drm_atomic_helper_reset_connector for subclassing connector state, v2.
drm/atomic: Add __drm_atomic_helper_connector_reset, v2.
drm/i915: Set connector_state->connector using the helper.
drm: Use a normal idr allocation for the obj->name
drm: Only bump object-reference count when adding first handle
drm: Balance error path for GEM handle allocation
...
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Now that connector_mask is reliable there's no need for this
function any more.
Signed-off-by: Maarten Lankhorst <[email protected]>
Link: http://patchwork.freedesktop.org/patch/msgid/1451908400-25147-6-git-send-email-maarten.lankhorst@linux.intel.com
Signed-off-by: Daniel Vetter <[email protected]>
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drm-next
I've decided to just send this fixes-for-next pull request now, even if
we don't have a patch for the CONFIG_PM_SLEEP build failure reviewed.
If you like my patch for that, I'd be happy to see it applied directly.
This pull request brings in little fixes from Dan Carpenter for the 3D
support added in this -next cycle.
* tag 'drm-vc4-next-2015-12-21' of http://github.com/anholt/linux:
drm/vc4: fix an error code
drm/vc4: allocate enough memory in vc4_save_hang_state()
drm/vc4: copy_to_user() returns the number of bytes remaining
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"exec->exec_bo" is NULL at this point so this code returns success. We
want to return -ENOMEM.
Fixes: d5b1a78a772f ('drm/vc4: Add support for drawing 3D frames.')
Signed-off-by: Dan Carpenter <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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"state" is smaller than "kernel_state" so we end up corrupting memory.
Fixes: 214613656b51 ('drm/vc4: Add an interface for capturing the GPU state after a hang.')
Signed-off-by: Dan Carpenter <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The copy_to/from_user() functions return the number of bytes remaining
to be copied. We want to return error codes here.
Also it's a bad idea to print an error message if a copy from user fails
because users can use that to spam /var/log/messages which is annoying
so I removed those.
Fixes: 214613656b51 ('drm/vc4: Add an interface for capturing the GPU state after a hang.')
Signed-off-by: Dan Carpenter <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The following code pattern exists in some DRM drivers:
ddev = drm_dev_alloc(&driver, parent_dev);
drm_dev_set_unique(ddev, dev_name(parent_dev));
(Sometimes dev_name(ddev->dev) is used, which is the same.)
As suggested in
http://lists.freedesktop.org/archives/dri-devel/2015-December/096441.html,
the unique name of a new DRM device can be set as dev_name(parent_dev)
when parent_dev is not NULL (vgem is a special case).
Signed-off-by: Nicolas Iooss <[email protected]>
Acked-by: Boris Brezillon <[email protected]>
Signed-off-by: Daniel Vetter <[email protected]>
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drm-next
This pull request brings in 3D acceleration support for the VC4 GPU.
While there is still performance work to be done (particularly
surrounding RCL generation), the CL submit ABI should be settled and
done now.
* tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux:
drm/vc4: Add an interface for capturing the GPU state after a hang.
drm/vc4: Add support for async pageflips.
drm/vc4: Add support for drawing 3D frames.
drm/vc4: Bind and initialize the V3D engine.
drm/vc4: Fix a typo in a V3D debug register.
drm/vc4: Add an API for creating GPU shaders in GEM BOs.
drm/vc4: Add create and map BO ioctls.
drm/vc4: Add a BO cache.
drm: Create a driver hook for allocating GEM object structs.
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Done with coccinelle for the most part. However, it thinks '...' is
part of the semantic patch, so I put an 'int DOTDOTDOT' placeholder
in its place and got rid of it with sed afterwards.
@@
identifier dev, encoder, funcs;
@@
int drm_encoder_init(struct drm_device *dev,
struct drm_encoder *encoder,
const struct drm_encoder_funcs *funcs,
int encoder_type
+ ,const char *name, int DOTDOTDOT
)
{ ... }
@@
identifier dev, encoder, funcs;
@@
int drm_encoder_init(struct drm_device *dev,
struct drm_encoder *encoder,
const struct drm_encoder_funcs *funcs,
int encoder_type
+ ,const char *name, int DOTDOTDOT
);
@@
expression E1, E2, E3, E4;
@@
drm_encoder_init(E1, E2, E3, E4
+ ,NULL
)
v2: Add ', or NULL...' to @name kernel doc (Jani)
Annotate the function with __printf() attribute (Jani)
Signed-off-by: Ville Syrjälä <[email protected]>
Signed-off-by: Daniel Vetter <[email protected]>
Link: http://patchwork.freedesktop.org/patch/msgid/[email protected]
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Done with coccinelle for the most part. It choked on
msm/mdp/mdp5/mdp5_plane.c like so:
"BAD:!!!!! enum drm_plane_type type;"
No idea how to deal with that, so I just fixed that up
by hand.
Also it thinks '...' is part of the semantic patch, so I put an
'int DOTDOTDOT' placeholder in its place and got rid of it with
sed afterwards.
I didn't convert drm_plane_init() since passing the varargs through
would mean either cpp macros or va_list, and I figured we don't
care about these legacy functions enough to warrant the extra pain.
@@
typedef uint32_t;
identifier dev, plane, possible_crtcs, funcs, formats, format_count, type;
@@
int drm_universal_plane_init(struct drm_device *dev,
struct drm_plane *plane,
unsigned long possible_crtcs,
const struct drm_plane_funcs *funcs,
const uint32_t *formats,
unsigned int format_count,
enum drm_plane_type type
+ ,const char *name, int DOTDOTDOT
)
{ ... }
@@
identifier dev, plane, possible_crtcs, funcs, formats, format_count, type;
@@
int drm_universal_plane_init(struct drm_device *dev,
struct drm_plane *plane,
unsigned long possible_crtcs,
const struct drm_plane_funcs *funcs,
const uint32_t *formats,
unsigned int format_count,
enum drm_plane_type type
+ ,const char *name, int DOTDOTDOT
);
@@
expression E1, E2, E3, E4, E5, E6, E7;
@@
drm_universal_plane_init(E1, E2, E3, E4, E5, E6, E7
+ ,NULL
)
v2: Split crtc and plane changes apart
Pass NUL for no-name instead of ""
Leave drm_plane_init() alone
v3: Add ', or NULL...' to @name kernel doc (Jani)
Annotate the function with __printf() attribute (Jani)
Signed-off-by: Ville Syrjälä <[email protected]>
Signed-off-by: Daniel Vetter <[email protected]>
Link: http://patchwork.freedesktop.org/patch/msgid/[email protected]
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Done with coccinelle for the most part. However, it thinks '...' is
part of the semantic patch, so I put an 'int DOTDOTDOT' placeholder
in its place and got rid of it with sed afterwards.
I didn't convert drm_crtc_init() since passing the varargs through
would mean either cpp macros or va_list, and I figured we don't
care about these legacy functions enough to warrant the extra pain.
@@
identifier dev, crtc, primary, cursor, funcs;
@@
int drm_crtc_init_with_planes(struct drm_device *dev,
struct drm_crtc *crtc,
struct drm_plane *primary, struct drm_plane *cursor,
const struct drm_crtc_funcs *funcs
+ ,const char *name, int DOTDOTDOT
)
{ ... }
@@
identifier dev, crtc, primary, cursor, funcs;
@@
int drm_crtc_init_with_planes(struct drm_device *dev,
struct drm_crtc *crtc,
struct drm_plane *primary, struct drm_plane *cursor,
const struct drm_crtc_funcs *funcs
+ ,const char *name, int DOTDOTDOT
);
@@
expression E1, E2, E3, E4, E5;
@@
drm_crtc_init_with_planes(E1, E2, E3, E4, E5
+ ,NULL
)
v2: Split crtc and plane changes apart
Pass NULL for no-name instead of ""
Leave drm_crtc_init() alone
v3: Add ', or NULL...' to @name kernel doc (Jani)
Annotate the function with __printf() attribute (Jani)
Signed-off-by: Ville Syrjälä <[email protected]>
Signed-off-by: Daniel Vetter <[email protected]>
Link: http://patchwork.freedesktop.org/patch/msgid/[email protected]
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This can be parsed with vc4-gpu-tools tools for trying to figure out
what was going on.
v2: Use __u32-style types.
Signed-off-by: Eric Anholt <[email protected]>
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An async pageflip stores the modeset to be done and executes it once
the BOs are ready to be displayed. This gets us about 3x performance
in full screen rendering with pageflipping.
Signed-off-by: Eric Anholt <[email protected]>
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The user submission is basically a pointer to a command list and a
pointer to uniforms. We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
v2: Drop support for NV shader recs (not necessary for GL), simplify
vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
types.
Signed-off-by: Eric Anholt <[email protected]>
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This is the component of the GPU that does 3D rendering.
Signed-off-by: Eric Anholt <[email protected]>
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Signed-off-by: Eric Anholt <[email protected]>
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Since we have no MMU, the kernel needs to validate that the submitted
shader code won't make any accesses to memory that the user doesn't
control, which involves banning some operations (general purpose DMA
writes), and tracking where we need to write out pointers for other
operations (texture sampling). Once it's validated, we return a GEM
BO containing the shader, which doesn't allow mapping for write or
exporting to other subsystems.
v2: Use __u32-style types.
Signed-off-by: Eric Anholt <[email protected]>
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While there exist dumb APIs for creating and mapping BOs, one of the
rules is that drivers doing 3D acceleration have to provide their own
APIs for buffer allocation (besides, the pitch/height parameters of
the dumb alloc don't really make sense for a lot of 3D allocations).
v2: Use __u32-style types, use "drm.h" instead of <drm/drm.h>.
Signed-off-by: Eric Anholt <[email protected]>
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