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RPi 4 uses V3D 4.2, which is currently not supported by the register
definition stated at `v3d_core_reg_defs`. We should be able to support
V3D 4.2, therefore, change the maximum version of the register
definition to 42, not 41.
Fixes: 0ad5bc1ce463 ("drm/v3d: fix up register addresses for V3D 7.x")
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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Smatch warns:
drivers/gpu/drm/v3d/v3d_submit.c:1222 v3d_submit_cpu_ioctl()
warn: missing error code 'ret'
When there is no job type or job is submitted with wrong number of BOs
it is an error path, ret is zero at this point which is incorrect
return.
Fix this by changing it to -EINVAL.
Fixes: aafc1a2bea67 ("drm/v3d: Add a CPU job submission")
Signed-off-by: Harshit Mogalapalli <[email protected]>
Reviewed-by: Melissa Wen <[email protected]>
Signed-off-by: Melissa Wen <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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A CPU job is a type of job that performs operations that requires CPU
intervention. A copy performance query job is a job that copy the complete
or partial result of a query to a buffer. In order to copy the result of
a performance query to a buffer, we need to get the values from the
performance monitors.
So, create a user extension for the CPU job that enables the creation
of a copy performance query job. This user extension will allow the creation
of a CPU job that copy the results of a performance query to a BO with the
possibility to indicate the availability with a availability bit.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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A CPU job is a type of job that performs operations that requires CPU
intervention. A reset performance query job is a job that resets the
performance queries by resetting the values of the perfmons. Moreover,
we also reset the syncobjs related to the availability of the query.
So, create a user extension for the CPU job that enables the creation
of a reset performance job. This user extension will allow the creation of
a CPU job that resets the perfmons values and resets the availability syncobj.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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A CPU job is a type of job that performs operations that requires CPU
intervention. A copy timestamp query job is a job that copy the complete
or partial result of a query to a buffer. As V3D doesn't provide any
mechanism to obtain a timestamp from the GPU, it is a job that needs
CPU intervention.
So, create a user extension for the CPU job that enables the creation
of a copy timestamp query job. This user extension will allow the creation
of a CPU job that copy the results of a timestamp query to a BO with the
possibility to indicate the timestamp availability with a availability bit.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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A CPU job is a type of job that performs operations that requires CPU
intervention. A reset timestamp job is a job that resets the timestamp
queries based on the value offset of the first query. As V3D doesn't
provide any mechanism to obtain a timestamp from the GPU, it is a job
that needs CPU intervention.
So, create a user extension for the CPU job that enables the creation
of a reset timestamp job. This user extension will allow the creation of
a CPU job that resets the timestamp value in the timestamp BO and resets
the availability syncobj.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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A CPU job is a type of job that performs operations that requires CPU
intervention. A timestamp query job is a job that calculates the
query timestamp and updates the query availability by signaling a
syncobj. As V3D doesn't provide any mechanism to obtain a timestamp
from the GPU, it is a job that needs CPU intervention.
So, create a user extension for the CPU job that enables the creation
of a timestamp query job. This user extension will allow the creation of
a CPU job that performs the timestamp query calculation and updates the
timestamp BO with the proper value.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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A CPU job is a type of job that performs operations that requires CPU
intervention. An indirect CSD job is a job that, when executed in the
queue, will map the indirect buffer, read the dispatch parameters, and
submit a regular dispatch. Therefore, it is a job that needs CPU
intervention.
So, create a user extension for the CPU job that enables the creation
of an indirect CSD. This user extension will allow the creation of a CSD
job linked to a CPU job. The CPU job will wait for the indirect CSD job
dependencies and, once they are signaled, it will update the CSD job
parameters.
Co-developed-by: Melissa Wen <[email protected]>
Signed-off-by: Melissa Wen <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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For the indirect CSD CPU job, we will need to access the internal
contents of the BO with the dispatch parameters. Therefore, create
methods to allow the mapping and unmapping of the BO.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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Detach CSD job setup from CSD submission ioctl to reuse it in CPU
submission ioctl for indirect CSD job.
Signed-off-by: Melissa Wen <[email protected]>
Co-developed-by: Maíra Canal <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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Create tracepoints to track the three major events of a CPU job
lifetime:
1. Submission of a `v3d_submit_cpu` IOCTL
2. Beginning of the execution of a CPU job
3. Ending of the execution of a CPU job
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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Currently, v3d_get_extensions() only parses multisync data and assigns
it to the `struct v3d_submit_ext`. But, to implement the CPU job with
user extensions, we want v3d_get_extensions() to be able to parse CPU
job data and assign it to the `struct v3d_cpu_job`.
Therefore, allow the function v3d_get_extensions() to use `struct v3d_cpu_job *`
as a parameter. If the `struct v3d_cpu_job *` is assigned to NULL, it means
that the job is a GPU job and CPU job extensions should be rejected.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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Create a new type of job, a CPU job. A CPU job is a type of job that
performs operations that requires CPU intervention. The overall idea is
to use user extensions to enable different types of CPU job, allowing the
CPU job to perform different operations according to the type of user
extension. The user extension ID identify the type of CPU job that must
be dealt.
Having a CPU job is interesting for synchronization purposes as a CPU
job has a queue like any other V3D job and can be synchoronized by the
multisync extension.
Signed-off-by: Melissa Wen <[email protected]>
Co-developed-by: Maíra Canal <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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We want to allow the IOCTLs to allocate the job without initiating it.
This will be useful for the CPU job submission IOCTL, as the CPU job has
the need to use information from the user extensions. Currently, the
user extensions are parsed before the job allocation, making it
impossible to fill the CPU job when parsing the user extensions.
Therefore, decouple the job allocation from the job initiation.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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Currently, two multisync extensions can be added to the same job and
only the last multisync extension will be used. To avoid this
vulnerability, don't allow two multisync extensions in the same job.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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Instead of checking if the job is NULL every time we call the function,
check it inside the function.
Signed-off-by: Melissa Wen <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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We will include a new job submission type, the CPU job submission. For
readability and maintability, separate the job submission IOCTLs and
related operations from v3d_gem.c.
Minor fix in the CSD submission kernel doc:
CSD (texture formatting) -> CSD (compute shader).
Signed-off-by: Melissa Wen <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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IOCTLs related to BO operations reside on the file v3d_bo.c. The wait BO
ioctl is the only IOCTL regarding BOs that is placed in a different file.
So, move it to the v3d_bo.c file.
Signed-off-by: Melissa Wen <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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v3d_mmu_get_offset header was added but the function was never defined.
Just remove it.
Signed-off-by: Melissa Wen <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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Currently, job flow control is implemented simply by limiting the number
of jobs in flight. Therefore, a scheduler is initialized with a credit
limit that corresponds to the number of jobs which can be sent to the
hardware.
This implies that for each job, drivers need to account for the maximum
job size possible in order to not overflow the ring buffer.
However, there are drivers, such as Nouveau, where the job size has a
rather large range. For such drivers it can easily happen that job
submissions not even filling the ring by 1% can block subsequent
submissions, which, in the worst case, can lead to the ring run dry.
In order to overcome this issue, allow for tracking the actual job size
instead of the number of jobs. Therefore, add a field to track a job's
credit count, which represents the number of credits a job contributes
to the scheduler's credit limit.
Signed-off-by: Danilo Krummrich <[email protected]>
Reviewed-by: Luben Tuikov <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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The previous patch exposed the accumulated amount of active time per
client for each V3D queue. But this doesn't provide a global notion of
the GPU usage.
Therefore, provide the accumulated amount of active time for each V3D
queue (BIN, RENDER, CSD, TFU and CACHE_CLEAN), considering all the jobs
submitted to the queue, independent of the client.
This data is exposed through the sysfs interface, so that if the
interface is queried at two different points of time the usage percentage
of each of the queues can be calculated.
Co-developed-by: Jose Maria Casanova Crespo <[email protected]>
Signed-off-by: Jose Maria Casanova Crespo <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Acked-by: Jose Maria Casanova Crespo <[email protected]>
Reviewed-by: Melissa Wen <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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This patch exposes the accumulated amount of active time per client
through the fdinfo infrastructure. The amount of active time is exposed
for each V3D queue: BIN, RENDER, CSD, TFU and CACHE_CLEAN.
In order to calculate the amount of active time per client, a CPU clock
is used through the function local_clock(). The point where the jobs has
started is marked and is finally compared with the time that the job had
finished.
Moreover, the number of jobs submitted to each queue is also exposed on
fdinfo through the identifier "v3d-jobs-<queue>".
Co-developed-by: Jose Maria Casanova Crespo <[email protected]>
Signed-off-by: Jose Maria Casanova Crespo <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Acked-by: Jose Maria Casanova Crespo <[email protected]>
Reviewed-by: Melissa Wen <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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This is required to get the V3D module to load with Raspberry Pi 5.
Signed-off-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Stefan Wahren <[email protected]>
Reviewed-by: Maíra Canal <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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This patch updates a number of register addresses that have
been changed in Raspberry Pi 5 (V3D 7.1) and updates the
code to use the corresponding registers and addresses based
on the actual V3D version.
Signed-off-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Maíra Canal <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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In Xe, the new Intel GPU driver, a choice has made to have a 1 to 1
mapping between a drm_gpu_scheduler and drm_sched_entity. At first this
seems a bit odd but let us explain the reasoning below.
1. In Xe the submission order from multiple drm_sched_entity is not
guaranteed to be the same completion even if targeting the same hardware
engine. This is because in Xe we have a firmware scheduler, the GuC,
which allowed to reorder, timeslice, and preempt submissions. If a using
shared drm_gpu_scheduler across multiple drm_sched_entity, the TDR falls
apart as the TDR expects submission order == completion order. Using a
dedicated drm_gpu_scheduler per drm_sched_entity solve this problem.
2. In Xe submissions are done via programming a ring buffer (circular
buffer), a drm_gpu_scheduler provides a limit on number of jobs, if the
limit of number jobs is set to RING_SIZE / MAX_SIZE_PER_JOB we get flow
control on the ring for free.
A problem with this design is currently a drm_gpu_scheduler uses a
kthread for submission / job cleanup. This doesn't scale if a large
number of drm_gpu_scheduler are used. To work around the scaling issue,
use a worker rather than kthread for submission / job cleanup.
v2:
- (Rob Clark) Fix msm build
- Pass in run work queue
v3:
- (Boris) don't have loop in worker
v4:
- (Tvrtko) break out submit ready, stop, start helpers into own patch
v5:
- (Boris) default to ordered work queue
v6:
- (Luben / checkpatch) fix alignment in msm_ringbuffer.c
- (Luben) s/drm_sched_submit_queue/drm_sched_wqueue_enqueue
- (Luben) Update comment for drm_sched_wqueue_enqueue
- (Luben) Positive check for submit_wq in drm_sched_init
- (Luben) s/alloc_submit_wq/own_submit_wq
v7:
- (Luben) s/drm_sched_wqueue_enqueue/drm_sched_run_job_queue
v8:
- (Luben) Adjust var names / comments
Signed-off-by: Matthew Brost <[email protected]>
Reviewed-by: Luben Tuikov <[email protected]>
Link: https://lore.kernel.org/r/[email protected]
Signed-off-by: Luben Tuikov <[email protected]>
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Currently, we are only warning the user if the BIN or RENDER jobs don't
finish before we unregister V3D. We must wait for all jobs to finish
before unregistering. Therefore, warn the user if TFU or CSD jobs
are not done by the time the driver is unregistered.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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The GPU scheduler has now a variable number of run-queues, which are set up at
drm_sched_init() time. This way, each driver announces how many run-queues it
requires (supports) per each GPU scheduler it creates. Note, that run-queues
correspond to scheduler "priorities", thus if the number of run-queues is set
to 1 at drm_sched_init(), then that scheduler supports a single run-queue,
i.e. single "priority". If a driver further sets a single entity per
run-queue, then this creates a 1-to-1 correspondence between a scheduler and
a scheduled entity.
Cc: Lucas Stach <[email protected]>
Cc: Russell King <[email protected]>
Cc: Qiang Yu <[email protected]>
Cc: Rob Clark <[email protected]>
Cc: Abhinav Kumar <[email protected]>
Cc: Dmitry Baryshkov <[email protected]>
Cc: Danilo Krummrich <[email protected]>
Cc: Matthew Brost <[email protected]>
Cc: Boris Brezillon <[email protected]>
Cc: Alex Deucher <[email protected]>
Cc: Christian König <[email protected]>
Cc: Emma Anholt <[email protected]>
Cc: [email protected]
Cc: [email protected]
Cc: [email protected]
Cc: [email protected]
Cc: [email protected]
Cc: [email protected]
Signed-off-by: Luben Tuikov <[email protected]>
Acked-by: Christian König <[email protected]>
Link: https://lore.kernel.org/r/[email protected]
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Prepare for the coming implementation by GCC and Clang of the __counted_by
attribute. Flexible array members annotated with __counted_by can have
their accesses bounds-checked at run-time checking via CONFIG_UBSAN_BOUNDS
(for array indexing) and CONFIG_FORTIFY_SOURCE (for strcpy/memcpy-family
functions).
As found with Coccinelle[1], add __counted_by for struct v3d_perfmon.
[1] https://github.com/kees/kernel-tools/blob/trunk/coccinelle/examples/counted_by.cocci
Cc: Emma Anholt <[email protected]>
Cc: Melissa Wen <[email protected]>
Cc: David Airlie <[email protected]>
Cc: Daniel Vetter <[email protected]>
Cc: [email protected]
Signed-off-by: Kees Cook <[email protected]>
Reviewed-by: Maíra Canal <[email protected]>
Signed-off-by: Christian König <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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A proposed update to clang's -Wconstant-logical-operand to warn when the
left hand side is a constant shows the following instance in
nsecs_to_jiffies_timeout() when NSEC_PER_SEC is not a multiple of HZ,
such as CONFIG_HZ=300:
In file included from drivers/gpu/drm/v3d/v3d_debugfs.c:12:
drivers/gpu/drm/v3d/v3d_drv.h:343:24: warning: use of logical '&&' with constant operand [-Wconstant-logical-operand]
343 | if (NSEC_PER_SEC % HZ &&
| ~~~~~~~~~~~~~~~~~ ^
drivers/gpu/drm/v3d/v3d_drv.h:343:24: note: use '&' for a bitwise operation
343 | if (NSEC_PER_SEC % HZ &&
| ^~
| &
drivers/gpu/drm/v3d/v3d_drv.h:343:24: note: remove constant to silence this warning
1 warning generated.
Turn this into an explicit comparison against zero to make the
expression a boolean to make it clear this should be a logical check,
not a bitwise one.
Link: https://reviews.llvm.org/D142609
Signed-off-by: Nathan Chancellor <[email protected]>
Reviewed-by: Maíra Canal <[email protected]>
Reviewed-by: Nick Desaulniers <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/20230718-nsecs_to_jiffies_timeout-constant-logical-operand-v1-1-36ed8fc8faea@kernel.org
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Clear all assignments of struct drm_driver's fd/handle callbacks to
drm_gem_prime_fd_to_handle() and drm_gem_prime_handle_to_fd(). These
functions are called by default. Add a TODO item to convert vmwgfx
to the defaults as well.
v2:
* remove TODO item (Zack)
* also update amdgpu's amdgpu_partition_driver
Signed-off-by: Thomas Zimmermann <[email protected]>
Reviewed-by: Simon Ser <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Acked-by: Jeffrey Hugo <[email protected]> # qaic
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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All drivers initialize this field with drm_gem_prime_mmap(). Call
the function directly and remove the field. Simplifies the code and
resolves a long-standing TODO item.
Signed-off-by: Thomas Zimmermann <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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The .remove() callback for a platform driver returns an int which makes
many driver authors wrongly assume it's possible to do error handling by
returning an error code. However the value returned is (mostly) ignored
and this typically results in resource leaks. To improve here there is a
quest to make the remove callback return void. In the first step of this
quest all drivers are converted to .remove_new() which already returns
void.
Trivially convert this driver from always returning zero in the remove
callback to the void returning variant.
Signed-off-by: Uwe Kleine-König <[email protected]>
Signed-off-by: Douglas Anderson <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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As v3d_job_add_deps() performs the same steps as
drm_sched_job_add_syncobj_dependency(), replace the open-coded
implementation in v3d in order to simply use the DRM function.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Melissa Wen <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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As v3d_submit_tfu_ioctl() performs the same steps as
drm_gem_object_lookup(), replace the open-code implementation in v3d
with its DRM core equivalent.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Melissa Wen <[email protected]>
Signed-off-by: Melissa Wen <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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Replace the use of drm_debugfs_create_files() with the new
drm_debugfs_add_files() function, which centers the debugfs files
management on the drm_device instead of drm_minor.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Melissa Wen <[email protected]>
Acked-by: Daniel Vetter <[email protected]>
Signed-off-by: Maíra Canal <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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As v3d_lookup_bos() performs the same steps as drm_gem_objects_lookup(),
replace the explicit code in v3d to simply use the DRM function.
Signed-off-by: Melissa Wen <[email protected]>
Reviewed-by: Maíra Canal <[email protected]>
Signed-off-by: Melissa Wen <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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When v3d_lookup_bos fails to `allocate validated BO pointers`,
job->bo_count was already set to args->bo_count, but job->bo points to
NULL. In this scenario, we must verify that job->bo is not NULL before
iterating on it to proper clean up a job. Also, drm_gem_object_put
already checks that the object passed is not NULL, doing the job->bo[i]
checker redundant.
Signed-off-by: Melissa Wen <[email protected]>
Reviewed-by: Maíra Canal <[email protected]>
Signed-off-by: Melissa Wen <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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v3d_perfmon_open_file() instantiates a mutex for a particular file
instance, but it never destroys it by calling mutex_destroy() in
v3d_perfmon_close_file().
Similarly, v3d_perfmon_create_ioctl() instantiates a mutex for a
particular perfmon, but it never destroys it by calling mutex_destroy()
in v3d_perfmon_destroy_ioctl().
So, add the missing mutex_destroy on both cases.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
Signed-off-by: Melissa Wen <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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mutex_init is supposed to be balanced by a call to mutex_destroy, but
this is not currently happening on the v3d driver.
Considering the introduction of a DRM-managed mutex_init variant, switch
to the drmm_mutex_init.
Signed-off-by: Maíra Canal <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
Signed-off-by: Melissa Wen <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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Remove include statements for <drm/drm_fb_helper.h> where it is not
required (i.e., most of them). In a few places include other header
files that are required by the source code.
v3:
* fix amdgpu include statements
* fix rockchip include statements
Signed-off-by: Thomas Zimmermann <[email protected]>
Reviewed-by: Javier Martinez Canillas <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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Rename "GEM CMA" helpers to "GEM DMA" helpers - considering the
hierarchy of APIs (mm/cma -> dma -> gem dma) calling them "GEM
DMA" seems to be more applicable.
Besides that, commit e57924d4ae80 ("drm/doc: Task to rename CMA helpers")
requests to rename the CMA helpers and implies that people seem to be
confused about the naming.
In order to do this renaming the following script was used:
```
#!/bin/bash
DIRS="drivers/gpu include/drm Documentation/gpu"
REGEX_SYM_UPPER="[0-9A-Z_\-]"
REGEX_SYM_LOWER="[0-9a-z_\-]"
REGEX_GREP_UPPER="(${REGEX_SYM_UPPER}*)(GEM)_CMA_(${REGEX_SYM_UPPER}*)"
REGEX_GREP_LOWER="(${REGEX_SYM_LOWER}*)(gem)_cma_(${REGEX_SYM_LOWER}*)"
REGEX_SED_UPPER="s/${REGEX_GREP_UPPER}/\1\2_DMA_\3/g"
REGEX_SED_LOWER="s/${REGEX_GREP_LOWER}/\1\2_dma_\3/g"
# Find all upper case 'CMA' symbols and replace them with 'DMA'.
for ff in $(grep -REHl "${REGEX_GREP_UPPER}" $DIRS)
do
sed -i -E "$REGEX_SED_UPPER" $ff
done
# Find all lower case 'cma' symbols and replace them with 'dma'.
for ff in $(grep -REHl "${REGEX_GREP_LOWER}" $DIRS)
do
sed -i -E "$REGEX_SED_LOWER" $ff
done
# Replace all occurrences of 'CMA' / 'cma' in comments and
# documentation files with 'DMA' / 'dma'.
for ff in $(grep -RiHl " cma " $DIRS)
do
sed -i -E "s/ cma / dma /g" $ff
sed -i -E "s/ CMA / DMA /g" $ff
done
# Rename all 'cma_obj's to 'dma_obj'.
for ff in $(grep -RiHl "cma_obj" $DIRS)
do
sed -i -E "s/cma_obj/dma_obj/g" $ff
done
```
Only a few more manual modifications were needed, e.g. reverting the
following modifications in some DRM Kconfig files
- select CMA if HAVE_DMA_CONTIGUOUS
+ select DMA if HAVE_DMA_CONTIGUOUS
as well as manually picking the occurrences of 'CMA'/'cma' in comments and
documentation which relate to "GEM CMA", but not "FB CMA".
Also drivers/gpu/drm/Makefile was fixed up manually after renaming
drm_gem_cma_helper.c to drm_gem_dma_helper.c.
This patch is compile-time tested building a x86_64 kernel with
`make allyesconfig && make drivers/gpu/drm`.
Acked-by: Sam Ravnborg <[email protected]>
Acked-by: Thomas Zimmermann <[email protected]>
Reviewed-by: Laurent Pinchart <[email protected]>
Signed-off-by: Danilo Krummrich <[email protected]>
Reviewed-by: Liviu Dudau <[email protected]> #drivers/gpu/drm/arm
Signed-off-by: Sam Ravnborg <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
|
|
Quite a lot of drivers include the drm_fb_cma_helper.h header file
without actually making use of it's provided API, hence remove those
includes.
Suggested-by: Sam Ravnborg <[email protected]>
Signed-off-by: Danilo Krummrich <[email protected]>
Reviewed-by: Laurent Pinchart <[email protected]>
Acked-by: Sam Ravnborg <[email protected]>
Signed-off-by: Sam Ravnborg <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
|
|
idr_init_base(), implemented by commit 6ce711f27500 ("idr: Make 1-based
IDRs more efficient"), let us set an arbitrary base other than
idr_init(), which uses base 0.
Since, for this IDR, no ID < 1 is ever requested/allocated, using
idr_init_base(&idr, 1) avoids unnecessary tree walks.
Signed-off-by: Danilo Krummrich <[email protected]>
Signed-off-by: Maxime Ripard <[email protected]>
Link: https://lore.kernel.org/r/[email protected]
|
|
Add compatible string and Kconfig options and help for bcm2711.
Signed-off-by: Nicolas Saenz Julienne <[email protected]>
Signed-off-by: Peter Robinson <[email protected]>
Reviewed-by: Stefan Wahren <[email protected]>
Reviewed-by: Javier Martinez Canillas <[email protected]>
Signed-off-by: Melissa Wen <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
|
|
Runtime PM doesn't seem to work correctly on this driver. On top of
that, commit 8b6864e3e138 ("drm/v3d/v3d_drv: Remove unused static
variable 'v3d_v3d_pm_ops'") hints that it most likely never did as the
driver's PM ops were not hooked-up.
So, in order to support regular operation with V3D on BCM2711 (Raspberry
Pi 4), get rid of the PM code. PM will be reinstated once we figure out
the underlying issues.
Signed-off-by: Nicolas Saenz Julienne <[email protected]>
Signed-off-by: Peter Robinson <[email protected]>
Reviewed-by: Javier Martinez Canillas <[email protected]>
Acked-by: Melissa Wen <[email protected]>
Signed-off-by: Melissa Wen <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
|
|
In the unlikely event that pointer perfmon is null the WARN_ON return path
occurs after the pointer has already been deferenced. Fix this by only
dereferencing perfmon after it has been null checked.
Fixes: 26a4dc29b74a ("drm/v3d: Expose performance counters to userspace")
Signed-off-by: Colin Ian King <[email protected]>
Reviewed-by: Juan A. Suarez <[email protected]>
Signed-off-by: Melissa Wen <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
|
|
Instead of distingting between shared and exclusive fences specify
the fence usage while adding fences.
Rework all drivers to use this interface instead and deprecate the old one.
v2: some kerneldoc comments suggested by Daniel
v3: fix a missing case in radeon
v4: rebase on nouveau changes, fix lockdep and temporary disable warning
v5: more documentation updates
v6: separate internal dma_resv changes from this patch, avoids to
disable warning temporary, rebase on upstream changes
v7: fix missed case in lima driver, minimize changes to i915_gem_busy_ioctl
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
|
|
Audit all the users of dma_resv_add_excl_fence() and make sure they
reserve a shared slot also when only trying to add an exclusive fence.
This is the next step towards handling the exclusive fence like a
shared one.
v2: fix missed case in amdgpu
v3: and two more radeon, rename function
v4: add one more case to TTM, fix i915 after rebase
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
|
|
Remove redundant error message (since now it is very similar to what
we do in drm_sched_init) and centralize all error handling in a
unique place, as we follow the same steps in any case of failure.
Signed-off-by: Melissa Wen <[email protected]>
Acked-by: Andrey Grodzovsky <[email protected]>
Signed-off-by: Melissa Wen <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
|
|
Add device pointer so scheduler's printing can use
DRM_DEV_ERROR() instead, which makes life easier under multiple GPU
scenario.
v2: amend all calls of drm_sched_init()
v3: fill dev pointer for all drm_sched_init() calls
Signed-off-by: Jiawei Gu <[email protected]>
Reviewed-by: Andrey Grodzovsky <[email protected]>
Reviewed-by: Christian König <[email protected]>
Signed-off-by: Christian König <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
|