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path: root/drivers/gpu/drm/sun4i/sun8i_vi_layer.c
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2020-09-14Merge v5.9-rc5 into drm-nextDaniel Vetter1-1/+1
Paul needs 1a21e5b930e8 ("drm/ingenic: Fix leak of device_node pointer") and 3b5b005ef7d9 ("drm/ingenic: Fix driver not probing when IPU port is missing") from -fixes to be able to merge further ingenic patches into -next. Signed-off-by: Daniel Vetter <[email protected]>
2020-09-04drm/sun4i: Fix DE2 YVU handlingJernej Skrabec1-1/+1
Function sun8i_vi_layer_get_csc_mode() is supposed to return CSC mode but due to inproper return type (bool instead of u32) it returns just 0 or 1. Colors are wrong for YVU formats because of that. Fixes: daab3d0e8e2b ("drm/sun4i: de2: csc_mode in de2 format struct is mostly redundant") Reported-by: Roman Stratiienko <[email protected]> Signed-off-by: Jernej Skrabec <[email protected]> Tested-by: Roman Stratiienko <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2020-08-18drm/sun4i: Constify static structsRikard Falkeborn1-1/+1
A number of static variables are not modified and can be made const to allow the compiler to put them in read-only memory. Signed-off-by: Rikard Falkeborn <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2020-03-24drm/sun4i: Sort includes in VI and UI layer codeJernej Skrabec1-1/+1
sun8i_mixer.h include is misplaced. Move it. Acked-by: Maxime Ripard <[email protected]> Signed-off-by: Jernej Skrabec <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2020-03-24drm/sun4i: de2: Don't return de2_fmt_info structJernej Skrabec1-6/+6
Now that de2_fmt_info contains only DRM <-> HW format mapping, it doesn't make sense to return pointer to structure when searching by DRM format. Rework that to return only HW format instead. This doesn't make any functional change. Acked-by: Maxime Ripard <[email protected]> Signed-off-by: Jernej Skrabec <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2020-03-24drm/sun4i: de2: csc_mode in de2 format struct is mostly redundantJernej Skrabec1-3/+21
For RGB formats CSC mode is always set to none and for YUV formats almost always set to YUV to RGB. Add a helper function to deduce CSC mode from format. Acked-by: Maxime Ripard <[email protected]> Signed-off-by: Jernej Skrabec <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2020-03-24drm/sun4i: de2: rgb field in de2 format struct is redundantJernej Skrabec1-2/+4
drm_format_info structure already contains information if format is RGB or YUV. Use that instead. Acked-by: Maxime Ripard <[email protected]> Signed-off-by: Jernej Skrabec <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2020-03-03drm/sun4i: Fix DE2 VI layer format supportJernej Skrabec1-11/+11
DE2 VI layer doesn't support blending which means alpha channel is ignored. Replace all formats with alpha with "don't care" (X) channel. Fixes: 7480ba4d7571 ("drm/sun4i: Add support for DE2 VI planes") Acked-by: Maxime Ripard <[email protected]> Signed-off-by: Jernej Skrabec <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2020-03-03drm/sun4i: Add separate DE3 VI layer formatsJernej Skrabec1-3/+55
DE3 VI layers support alpha blending, but DE2 VI layers do not. Additionally, DE3 VI layers support 10-bit RGB and YUV formats. Make a separate list for DE3. Fixes: c50519e6db4d ("drm/sun4i: Add basic support for DE3") Acked-by: Maxime Ripard <[email protected]> Signed-off-by: Jernej Skrabec <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2020-03-03drm/sun4i: de2/de3: Remove unsupported VI layer formatsJernej Skrabec1-2/+0
YUV444 and YVU444 are planar formats, but HW format RGB888 is packed. This means that those two mappings were never correct. Remove them. Fixes: 60a3dcf96aa8 ("drm/sun4i: Add DE2 definitions for YUV formats") Acked-by: Maxime Ripard <[email protected]> Signed-off-by: Jernej Skrabec <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2019-07-20drm/sun4i: sun8i-csc: Add support for color encoding and rangeJernej Skrabec1-1/+3
Conversion from YUV to RGB depends on range (limited or full) and encoding (BT.601 or BT.709). Current code doesn't consider this and always uses BT.601 encoding and limited range. Fix this by introducing new CSC matrices, which are selected based on range and encoding parameters. Signed-off-by: Jernej Skrabec <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2019-07-20drm/sun4i: Introduce color encoding and range propertiesJernej Skrabec1-0/+17
In order to correctly convert YUV color space to RGB, we have to know color encoding and range. Introduce these two properties using helper method. Signed-off-by: Jernej Skrabec <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2019-07-17drm/sun4i: drop use of drmP.hSam Ravnborg1-1/+0
Drop use of the deprecated drmP.h header file. While touching the list of include file, use the typical order of the blocks: \#include <linux/*> \#include <video/*> \#include <drm/*> \#include "" Within each block, sort the files. Include necessary files to fix build after the drmP.h removal. Signed-off-by: Sam Ravnborg <[email protected]> Acked-by: Emil Velikov <[email protected]> Acked-by: Maxime Ripard <[email protected]> Cc: David Airlie <[email protected]> Cc: Daniel Vetter <[email protected]> Cc: Chen-Yu Tsai <[email protected]> Cc: [email protected] Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2019-05-30treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 152Thomas Gleixner1-5/+1
Based on 1 normalized pattern(s): this program is free software you can redistribute it and or modify it under the terms of the gnu general public license as published by the free software foundation either version 2 of the license or at your option any later version extracted by the scancode license scanner the SPDX license identifier GPL-2.0-or-later has been chosen to replace the boilerplate/reference in 3029 file(s). Signed-off-by: Thomas Gleixner <[email protected]> Reviewed-by: Allison Randal <[email protected]> Cc: [email protected] Link: https://lkml.kernel.org/r/[email protected] Signed-off-by: Greg Kroah-Hartman <[email protected]>
2019-03-01drm/sun4i: Improve VI scaling for DE2/DE3Jernej Skrabec1-3/+51
VI planes support coarse scaling which helps to overcome VI scaler limitations. While exact working of coarse scaling isn't known, it seems that it just skips programmed amount of rows and columns. This is especially useful for downscaling very big planes (4K down to 1080p). Horizontal coarse scaling is currently used to fit one line to VI scaler buffer. Vertical coarse scaling is used to assure that VI scaler is actually capable of processing framebuffer in one frame time. Signed-off-by: Jernej Skrabec <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2019-01-24drm: Split out drm_probe_helper.hDaniel Vetter1-1/+1
Having the probe helper stuff (which pretty much everyone needs) in the drm_crtc_helper.h file (which atomic drivers should never need) is confusing. Split them out. To make sure I actually achieved the goal here I went through all drivers. And indeed, all atomic drivers are now free of drm_crtc_helper.h includes. v2: Make it compile. There was so much compile fail on arm drivers that I figured I'll better not include any of the acks on v1. v3: Massive rebase because i915 has lost a lot of drmP.h includes, but not all: Through drm_crtc_helper.h > drm_modeset_helper.h -> drmP.h there was still one, which this patch largely removes. Which means rolling out lots more includes all over. This will also conflict with ongoing drmP.h cleanup by others I expect. v3: Rebase on top of atomic bochs. v4: Review from Laurent for bridge/rcar/omap/shmob/core bits: - (re)move some of the added includes, use the better include files in other places (all suggested from Laurent adopted unchanged). - sort alphabetically v5: Actually try to sort them, and while at it, sort all the ones I touch. v6: Rebase onto i915 changes. v7: Rebase once more. Acked-by: Harry Wentland <[email protected]> Acked-by: Sam Ravnborg <[email protected]> Cc: Sam Ravnborg <[email protected]> Cc: Jani Nikula <[email protected]> Cc: Laurent Pinchart <[email protected]> Acked-by: Rodrigo Vivi <[email protected]> Acked-by: Benjamin Gaignard <[email protected]> Acked-by: Jani Nikula <[email protected]> Acked-by: Neil Armstrong <[email protected]> Acked-by: Oleksandr Andrushchenko <[email protected]> Acked-by: CK Hu <[email protected]> Acked-by: Alex Deucher <[email protected]> Acked-by: Sam Ravnborg <[email protected]> Reviewed-by: Laurent Pinchart <[email protected]> Acked-by: Liviu Dudau <[email protected]> Signed-off-by: Daniel Vetter <[email protected]> Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2018-11-22drm/sun4i: wait on implicit fence before displayQiang Yu1-0/+2
Render like lima will attach a fence to the framebuffer dma_buf, display like sun4i should wait it finish before show the framebuffer. Otherwise tearing will be observed. Signed-off-by: Qiang Yu <[email protected]> Signed-off-by: Daniel Vetter <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2018-11-05drm/sun4i: Add basic support for DE3Jernej Skrabec1-0/+8
Display Engine 3 is an upgrade of DE2 with new features like support for 10 bit color formats and support for AFBC. Most of DE2 code works with DE3, except some small details. Implement basic support for DE3. Support for 10 bit colort formats and AFBC, among others missing features, will be added later. Signed-off-by: Jernej Skrabec <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/260238/
2018-11-05drm/sun4i: Rework DE2 register definesJernej Skrabec1-17/+30
Most, if not all, registers found in DE2 still exists in DE3. However, units are on different base addresses. To prepare for addition of DE3 support, registers macros are reworked so they take base address as parameter. Signed-off-by: Jernej Skrabec <[email protected]> [rebased] Signed-off-by: Icenowy Zheng <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2018-07-17drm/sun4i: sun8i: Avoid clearing blending order at each atomic commitPaul Kocialkowski1-4/+20
Blending order is set based on the z position of each DRM plane. The blending order register is currently cleared at each atomic DRM commit, with the intent that each committed plane will set the appropriate bits (based on its z-pos) when enabling the plane. However, it sometimes happens that a particular plane is left unchanged by an atomic commit and thus will not be configured again. In that scenario, blending order is cleared and only the bits relevant for the planes affected by the commit are set. This leaves the planes that did not change without their blending order set in the register, leading to that plane not being displayed. Instead of clearing the blending order register at every atomic commit, this change moves the register's initial clear at bind time and only clears the bits for a specific plane when disabling it or changing its zpos. This way, planes that are left untouched by a DRM atomic commit are no longer disabled. Signed-off-by: Paul Kocialkowski <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2018-07-12drm/sun4i: Implement zpos for DE2Jernej Skrabec1-17/+28
Initial implementation of DE2 planes only supported fixed zpos. Expand implementation with configurable zpos property. Implementation background: Channel in DE2 driver represents one DRM plane, whereas pipe is just mapped channel to known Z position. Pipe 0 will always be at the bottom, pipe 1 just above pipe 0 and so on. If, for example, channel 1 is mapped at pipe 0 and channel 0 at pipe 1, whatever is on channel 0 will appear on top. Before this commit, channel id was used for addressing channel related registers (prefixed with SUN8I_MIXER_CHAN_UI_ or SUN8I_MIXER_CHAN_VI_) and pipe registers (prefixed with SUN8I_MIXER_BLEND_). Additionally, register SUN8I_MIXER_BLEND_ROUTE, which takes care for mapping channels to pipes had fixed value. It mapped channel 0 to pipe 0, 1 to 1 and so on. Consequence of all that was fixed Z order of planes. With this commit, pipe registers are using zpos property as index and channel related registers still use channel id as index. Pipe mapping register is now set dynamically too and pipe enable register is rebuild every time to make sure only active pipes are enabled. Testing was done to confirm that there is no issues if bottom plane contains pixels with alpha value < 0xff and if it doesn't whole screen. Tested-by: Paul Kocialkowski <[email protected]> Signed-off-by: Jernej Skrabec <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2018-03-05drm: Don't pass clip to drm_atomic_helper_check_plane_state()Ville Syrjälä1-6/+1
Move the plane clip rectangle handling into drm_atomic_helper_check_plane_state(). Drivers no longer have to worry about such mundane details. v2: Convert armada, rcar, and sun4i as well v3: Resolve simple_kms_helper conflict Cc: Liviu Dudau <[email protected]> Cc: Brian Starkey <[email protected]> Cc: Mali DP Maintainers <[email protected]> Cc: Daniel Vetter <[email protected]> Cc: Gustavo Padovan <[email protected]> Cc: Sean Paul <[email protected]> Cc: Philipp Zabel <[email protected]> Cc: CK Hu <[email protected]> Cc: Neil Armstrong <[email protected]> Cc: Rob Clark <[email protected]> Cc: Ben Skeggs <[email protected]> Cc: Laurent Pinchart <[email protected]> Cc: Sandy Huang <[email protected]> Cc: "Heiko Stübner" <[email protected]> Cc: Maxime Ripard <[email protected]> Cc: Thierry Reding <[email protected]> Cc: VMware Graphics <[email protected]> Cc: Sinclair Yeh <[email protected]> Cc: Thomas Hellstrom <[email protected]> Cc: Shawn Guo <[email protected]> Cc: Archit Taneja <[email protected]> Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: Russell King <[email protected]> Suggested-by: Daniel Vetter <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]> Reviewed-by: Daniel Vetter <[email protected]> Reviewed-by: Thierry Reding <[email protected]> Reviewed-by: Archit Taneja <[email protected]> #msm Link: https://patchwork.freedesktop.org/patch/msgid/[email protected] Acked-by: Liviu Dudau <[email protected]> #hdlcd,malidp Acked-by: Philipp Zabel <[email protected]> #imx,mtk Reviewed-by: Laurent Pinchart <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]> #vmwgfx Acked-by: Neil Armstrong <[email protected]> #meson Acked-by: Shawn Guo <[email protected]> #zte
2018-02-02drm/sun4i: Use drm_mode_get_hv_timing() to populate plane clip rectangleVille Syrjälä1-5/+4
Use drm_mode_get_hv_timing() to fill out the plane clip rectangle. Note that this replaces crtc_state->adjusted_mode usage with crtc_state->mode. The latter is the correct choice since that's the mode the user provided and it matches the plane crtc coordinates the user also provided. Once everyone agrees on this we can move the clip handling into drm_atomic_helper_check_plane_state(). Cc: Maxime Ripard <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected] Reviewed-by: Maxime Ripard <[email protected]> #irc
2017-12-07drm/sun4i: Fix uninitialized variables in vi layerJernej Skrabec1-0/+3
min_scale and max_scale in sun8i_vi_layer_atomic_check() can be used without initialization. Fix that. Fixes: b862a648de3b ("drm/sun4i: Add support for HW scaling to DE2") Signed-off-by: Jernej Skrabec <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2017-12-05drm/sun4i: Wire in DE2 YUV supportJernej Skrabec1-25/+102
Now that we have all required bits, add support for YUV formats. DRM subsystem doesn't know YUV411 semi-planar format, so leave that out for now. Signed-off-by: Jernej Skrabec <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2017-12-05drm/sun4i: Expand DE2 scaler lib with YUV supportJernej Skrabec1-1/+3
Basic principle of operation when using YUV framebuffer is that chroma planes have to be upscaled to same size as luma. Because of that, expand DE2 scaler library to support that. BSP driver uses another set of FIR filter coefficients for YUV planes. Signed-off-by: Jernej Skrabec <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2017-12-05drm/sun4i: Add DE2 definitions for YUV formatsJernej Skrabec1-1/+1
This commit expands translation of DRM YUV format to HW specific information. It doesn't do any functional changes. Signed-off-by: Jernej Skrabec <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2017-12-05drm/sun4i: Add support for HW scaling to DE2Jernej Skrabec1-15/+47
Scaling is currently supported only for RGB framebuffers Coefficients and algorithm which coefficients to select are taken from BSP driver. Signed-off-by: Jernej Skrabec <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
2017-12-05drm/sun4i: Add support for DE2 VI planesJernej Skrabec1-0/+276
This commit adds basic support for VI planes. They are meant for video overlay and because of that they support YUV formats too. However, using YUV format is not straightforward, so only RGB formats are supported for now. Signed-off-by: Jernej Skrabec <[email protected]> Signed-off-by: Maxime Ripard <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]