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Rewrite i915_gem_render_state.c for the purposes of clarity and
compactness, in the process we can eliminate some dodgy math that did
not handle 64bit addresses correctly.
Signed-off-by: Chris Wilson <[email protected]>
Cc: Ville Syrjälä <[email protected]>
Cc: Damien Lespiau <[email protected]>
Cc: Mika Kuoppala <[email protected]>
Reviewed-by: Mika Kuoppala <[email protected]>
Signed-off-by: Daniel Vetter <[email protected]>
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These are generated with intel-gpu-tools/tools/null_state_gen
v2: Don't use header file for states (Daniel Vetter)
v3: Proper URB state size for gen8/GT3 (Damien Lespiau)
Tested-by: Kristen Carlson Accardi <[email protected]> (v1)
Tested-by: Oscar Mateo <[email protected]> (v2)
Acked-by: Damien Lespiau <[email protected]>
Signed-off-by: Mika Kuoppala <[email protected]>
Signed-off-by: Daniel Vetter <[email protected]>
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HW guys say that it is not a cool idea to let device
go into rc6 without proper 3d pipeline state.
For each new uninitialized context, generate a
valid null render state to be run on context
creation.
This patch introduces a skeleton with empty states.
v2: - No need to vmap (Chris Wilson)
- use .c files for state (Daniel Vetter)
- no need to flush as i915_add_request does it
- remove parameter for batch alloc size
- don't wait for the init (Ben Widawsky)
v3: - move to cpu/gpu (Chris Wilson)
Tested-by: Kristen Carlson Accardi <[email protected]> (v1)
Tested-by: Oscar Mateo <[email protected]>
Reviewed-by: Damien Lespiau <[email protected]>
Signed-off-by: Mika Kuoppala <[email protected]>
Signed-off-by: Daniel Vetter <[email protected]>
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