diff options
Diffstat (limited to 'drivers/gpu/drm/vc4')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_bo.c | 2 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_drv.c | 6 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_drv.h | 9 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_gem.c | 18 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_irq.c | 4 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate_shaders.c | 10 |
6 files changed, 33 insertions, 16 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c index 59adcf8532dd..3f6704cf6608 100644 --- a/drivers/gpu/drm/vc4/vc4_bo.c +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -144,7 +144,7 @@ static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev, return &vc4->bo_cache.size_list[page_index]; } -void vc4_bo_cache_purge(struct drm_device *dev) +static void vc4_bo_cache_purge(struct drm_device *dev) { struct vc4_dev *vc4 = to_vc4_dev(dev); diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c index 8b42d31a7f0e..9ecef9385491 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.c +++ b/drivers/gpu/drm/vc4/vc4_drv.c @@ -57,21 +57,21 @@ static int vc4_get_param_ioctl(struct drm_device *dev, void *data, switch (args->param) { case DRM_VC4_PARAM_V3D_IDENT0: ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); - if (ret) + if (ret < 0) return ret; args->value = V3D_READ(V3D_IDENT0); pm_runtime_put(&vc4->v3d->pdev->dev); break; case DRM_VC4_PARAM_V3D_IDENT1: ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); - if (ret) + if (ret < 0) return ret; args->value = V3D_READ(V3D_IDENT1); pm_runtime_put(&vc4->v3d->pdev->dev); break; case DRM_VC4_PARAM_V3D_IDENT2: ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); - if (ret) + if (ret < 0) return ret; args->value = V3D_READ(V3D_IDENT2); pm_runtime_put(&vc4->v3d->pdev->dev); diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h index 489e3de0c050..428e24919ef1 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.h +++ b/drivers/gpu/drm/vc4/vc4_drv.h @@ -321,6 +321,15 @@ vc4_first_render_job(struct vc4_dev *vc4) struct vc4_exec_info, head); } +static inline struct vc4_exec_info * +vc4_last_render_job(struct vc4_dev *vc4) +{ + if (list_empty(&vc4->render_job_list)) + return NULL; + return list_last_entry(&vc4->render_job_list, + struct vc4_exec_info, head); +} + /** * struct vc4_texture_sample_info - saves the offsets into the UBO for texture * setup parameters. diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c index 6155e8aca1c6..b262c5c26f10 100644 --- a/drivers/gpu/drm/vc4/vc4_gem.c +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -534,8 +534,8 @@ vc4_cl_lookup_bos(struct drm_device *dev, return -EINVAL; } - exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *), - GFP_KERNEL); + exec->bo = drm_calloc_large(exec->bo_count, + sizeof(struct drm_gem_cma_object *)); if (!exec->bo) { DRM_ERROR("Failed to allocate validated BO pointers\n"); return -ENOMEM; @@ -572,8 +572,8 @@ vc4_cl_lookup_bos(struct drm_device *dev, spin_unlock(&file_priv->table_lock); fail: - kfree(handles); - return 0; + drm_free_large(handles); + return ret; } static int @@ -608,7 +608,7 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) * read the contents back for validation, and I think the * bo->vaddr is uncached access. */ - temp = kmalloc(temp_size, GFP_KERNEL); + temp = drm_malloc_ab(temp_size, 1); if (!temp) { DRM_ERROR("Failed to allocate storage for copying " "in bin/render CLs.\n"); @@ -675,7 +675,7 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) ret = vc4_validate_shader_recs(dev, exec); fail: - kfree(temp); + drm_free_large(temp); return ret; } @@ -688,7 +688,7 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) if (exec->bo) { for (i = 0; i < exec->bo_count; i++) drm_gem_object_unreference_unlocked(&exec->bo[i]->base); - kfree(exec->bo); + drm_free_large(exec->bo); } while (!list_empty(&exec->unref_list)) { @@ -942,8 +942,8 @@ vc4_gem_destroy(struct drm_device *dev) vc4->overflow_mem = NULL; } - vc4_bo_cache_destroy(dev); - if (vc4->hang_state) vc4_free_hang_state(dev, vc4->hang_state); + + vc4_bo_cache_destroy(dev); } diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c index b0104a346a74..094bc6a475c1 100644 --- a/drivers/gpu/drm/vc4/vc4_irq.c +++ b/drivers/gpu/drm/vc4/vc4_irq.c @@ -83,8 +83,10 @@ vc4_overflow_mem_work(struct work_struct *work) spin_lock_irqsave(&vc4->job_lock, irqflags); current_exec = vc4_first_bin_job(vc4); + if (!current_exec) + current_exec = vc4_last_render_job(vc4); if (current_exec) { - vc4->overflow_mem->seqno = vc4->finished_seqno + 1; + vc4->overflow_mem->seqno = current_exec->seqno; list_add_tail(&vc4->overflow_mem->unref_head, ¤t_exec->unref_list); vc4->overflow_mem = NULL; diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index 46527e989ce3..2543cf5b8b51 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -309,8 +309,14 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade * of uniforms on each side. However, this scheme is easy to * validate so it's all we allow for now. */ - - if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) { + switch (QPU_GET_FIELD(inst, QPU_SIG)) { + case QPU_SIG_NONE: + case QPU_SIG_SCOREBOARD_UNLOCK: + case QPU_SIG_COLOR_LOAD: + case QPU_SIG_LOAD_TMU0: + case QPU_SIG_LOAD_TMU1: + break; + default: DRM_ERROR("uniforms address change must be " "normal math\n"); return false; |