diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate_shaders.c')
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate_shaders.c | 72 | 
1 files changed, 36 insertions, 36 deletions
| diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index 0b2df5c6efb4..d3f15bf60900 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -200,7 +200,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader,  		uint32_t clamp_reg, clamp_offset;  		if (sig == QPU_SIG_SMALL_IMM) { -			DRM_ERROR("direct TMU read used small immediate\n"); +			DRM_DEBUG("direct TMU read used small immediate\n");  			return false;  		} @@ -209,7 +209,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader,  		 */  		if (is_mul ||  		    QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) { -			DRM_ERROR("direct TMU load wasn't an add\n"); +			DRM_DEBUG("direct TMU load wasn't an add\n");  			return false;  		} @@ -220,13 +220,13 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader,  		 */  		clamp_reg = raddr_add_a_to_live_reg_index(inst);  		if (clamp_reg == ~0) { -			DRM_ERROR("direct TMU load wasn't clamped\n"); +			DRM_DEBUG("direct TMU load wasn't clamped\n");  			return false;  		}  		clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];  		if (clamp_offset == ~0) { -			DRM_ERROR("direct TMU load wasn't clamped\n"); +			DRM_DEBUG("direct TMU load wasn't clamped\n");  			return false;  		} @@ -238,7 +238,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader,  		if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&  		    !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) { -			DRM_ERROR("direct TMU load didn't add to a uniform\n"); +			DRM_DEBUG("direct TMU load didn't add to a uniform\n");  			return false;  		} @@ -246,14 +246,14 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader,  	} else {  		if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM &&  					      raddr_b == QPU_R_UNIF)) { -			DRM_ERROR("uniform read in the same instruction as " +			DRM_DEBUG("uniform read in the same instruction as "  				  "texture setup.\n");  			return false;  		}  	}  	if (validation_state->tmu_write_count[tmu] >= 4) { -		DRM_ERROR("TMU%d got too many parameters before dispatch\n", +		DRM_DEBUG("TMU%d got too many parameters before dispatch\n",  			  tmu);  		return false;  	} @@ -265,7 +265,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader,  	 */  	if (!is_direct) {  		if (validation_state->needs_uniform_address_update) { -			DRM_ERROR("Texturing with undefined uniform address\n"); +			DRM_DEBUG("Texturing with undefined uniform address\n");  			return false;  		} @@ -336,35 +336,35 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade  	case QPU_SIG_LOAD_TMU1:  		break;  	default: -		DRM_ERROR("uniforms address change must be " +		DRM_DEBUG("uniforms address change must be "  			  "normal math\n");  		return false;  	}  	if (is_mul || QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) { -		DRM_ERROR("Uniform address reset must be an ADD.\n"); +		DRM_DEBUG("Uniform address reset must be an ADD.\n");  		return false;  	}  	if (QPU_GET_FIELD(inst, QPU_COND_ADD) != QPU_COND_ALWAYS) { -		DRM_ERROR("Uniform address reset must be unconditional.\n"); +		DRM_DEBUG("Uniform address reset must be unconditional.\n");  		return false;  	}  	if (QPU_GET_FIELD(inst, QPU_PACK) != QPU_PACK_A_NOP &&  	    !(inst & QPU_PM)) { -		DRM_ERROR("No packing allowed on uniforms reset\n"); +		DRM_DEBUG("No packing allowed on uniforms reset\n");  		return false;  	}  	if (add_lri == -1) { -		DRM_ERROR("First argument of uniform address write must be " +		DRM_DEBUG("First argument of uniform address write must be "  			  "an immediate value.\n");  		return false;  	}  	if (validation_state->live_immediates[add_lri] != expected_offset) { -		DRM_ERROR("Resetting uniforms with offset %db instead of %db\n", +		DRM_DEBUG("Resetting uniforms with offset %db instead of %db\n",  			  validation_state->live_immediates[add_lri],  			  expected_offset);  		return false; @@ -372,7 +372,7 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade  	if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&  	    !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) { -		DRM_ERROR("Second argument of uniform address write must be " +		DRM_DEBUG("Second argument of uniform address write must be "  			  "a uniform.\n");  		return false;  	} @@ -417,7 +417,7 @@ check_reg_write(struct vc4_validated_shader_info *validated_shader,  	switch (waddr) {  	case QPU_W_UNIFORMS_ADDRESS:  		if (is_b) { -			DRM_ERROR("relative uniforms address change " +			DRM_DEBUG("relative uniforms address change "  				  "unsupported\n");  			return false;  		} @@ -452,11 +452,11 @@ check_reg_write(struct vc4_validated_shader_info *validated_shader,  		/* XXX: I haven't thought about these, so don't support them  		 * for now.  		 */ -		DRM_ERROR("Unsupported waddr %d\n", waddr); +		DRM_DEBUG("Unsupported waddr %d\n", waddr);  		return false;  	case QPU_W_VPM_ADDR: -		DRM_ERROR("General VPM DMA unsupported\n"); +		DRM_DEBUG("General VPM DMA unsupported\n");  		return false;  	case QPU_W_VPM: @@ -559,7 +559,7 @@ check_instruction_writes(struct vc4_validated_shader_info *validated_shader,  	bool ok;  	if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) { -		DRM_ERROR("ADD and MUL both set up textures\n"); +		DRM_DEBUG("ADD and MUL both set up textures\n");  		return false;  	} @@ -588,7 +588,7 @@ check_branch(uint64_t inst,  	 * there's no need for it.  	 */  	if (waddr_add != QPU_W_NOP || waddr_mul != QPU_W_NOP) { -		DRM_ERROR("branch instruction at %d wrote a register.\n", +		DRM_DEBUG("branch instruction at %d wrote a register.\n",  			  validation_state->ip);  		return false;  	} @@ -614,7 +614,7 @@ check_instruction_reads(struct vc4_validated_shader_info *validated_shader,  		validated_shader->uniforms_size += 4;  		if (validation_state->needs_uniform_address_update) { -			DRM_ERROR("Uniform read with undefined uniform " +			DRM_DEBUG("Uniform read with undefined uniform "  				  "address\n");  			return false;  		} @@ -660,19 +660,19 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)  			continue;  		if (ip - last_branch < 4) { -			DRM_ERROR("Branch at %d during delay slots\n", ip); +			DRM_DEBUG("Branch at %d during delay slots\n", ip);  			return false;  		}  		last_branch = ip;  		if (inst & QPU_BRANCH_REG) { -			DRM_ERROR("branching from register relative " +			DRM_DEBUG("branching from register relative "  				  "not supported\n");  			return false;  		}  		if (!(inst & QPU_BRANCH_REL)) { -			DRM_ERROR("relative branching required\n"); +			DRM_DEBUG("relative branching required\n");  			return false;  		} @@ -682,13 +682,13 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)  		 * end of the shader object.  		 */  		if (branch_imm % sizeof(inst) != 0) { -			DRM_ERROR("branch target not aligned\n"); +			DRM_DEBUG("branch target not aligned\n");  			return false;  		}  		branch_target_ip = after_delay_ip + (branch_imm >> 3);  		if (branch_target_ip >= validation_state->max_ip) { -			DRM_ERROR("Branch at %d outside of shader (ip %d/%d)\n", +			DRM_DEBUG("Branch at %d outside of shader (ip %d/%d)\n",  				  ip, branch_target_ip,  				  validation_state->max_ip);  			return false; @@ -699,7 +699,7 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)  		 * the shader.  		 */  		if (after_delay_ip >= validation_state->max_ip) { -			DRM_ERROR("Branch at %d continues past shader end " +			DRM_DEBUG("Branch at %d continues past shader end "  				  "(%d/%d)\n",  				  ip, after_delay_ip, validation_state->max_ip);  			return false; @@ -709,7 +709,7 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)  	}  	if (max_branch_target > validation_state->max_ip - 3) { -		DRM_ERROR("Branch landed after QPU_SIG_PROG_END"); +		DRM_DEBUG("Branch landed after QPU_SIG_PROG_END");  		return false;  	} @@ -750,7 +750,7 @@ vc4_handle_branch_target(struct vc4_shader_validation_state *validation_state)  		return true;  	if (texturing_in_progress(validation_state)) { -		DRM_ERROR("Branch target landed during TMU setup\n"); +		DRM_DEBUG("Branch target landed during TMU setup\n");  		return false;  	} @@ -837,7 +837,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)  		case QPU_SIG_LAST_THREAD_SWITCH:  			if (!check_instruction_writes(validated_shader,  						      &validation_state)) { -				DRM_ERROR("Bad write at ip %d\n", ip); +				DRM_DEBUG("Bad write at ip %d\n", ip);  				goto fail;  			} @@ -855,7 +855,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)  				validated_shader->is_threaded = true;  				if (ip < last_thread_switch_ip + 3) { -					DRM_ERROR("Thread switch too soon after " +					DRM_DEBUG("Thread switch too soon after "  						  "last switch at ip %d\n", ip);  					goto fail;  				} @@ -867,7 +867,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)  		case QPU_SIG_LOAD_IMM:  			if (!check_instruction_writes(validated_shader,  						      &validation_state)) { -				DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip); +				DRM_DEBUG("Bad LOAD_IMM write at ip %d\n", ip);  				goto fail;  			}  			break; @@ -878,14 +878,14 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)  				goto fail;  			if (ip < last_thread_switch_ip + 3) { -				DRM_ERROR("Branch in thread switch at ip %d", +				DRM_DEBUG("Branch in thread switch at ip %d",  					  ip);  				goto fail;  			}  			break;  		default: -			DRM_ERROR("Unsupported QPU signal %d at " +			DRM_DEBUG("Unsupported QPU signal %d at "  				  "instruction %d\n", sig, ip);  			goto fail;  		} @@ -898,7 +898,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)  	}  	if (ip == validation_state.max_ip) { -		DRM_ERROR("shader failed to terminate before " +		DRM_DEBUG("shader failed to terminate before "  			  "shader BO end at %zd\n",  			  shader_obj->base.size);  		goto fail; @@ -907,7 +907,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)  	/* Might corrupt other thread */  	if (validated_shader->is_threaded &&  	    validation_state.all_registers_used) { -		DRM_ERROR("Shader uses threading, but uses the upper " +		DRM_DEBUG("Shader uses threading, but uses the upper "  			  "half of the registers, too\n");  		goto fail;  	} |