diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate.c | 28 | 
1 files changed, 14 insertions, 14 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c index 2feba55bcef7..520231af4df9 100644 --- a/drivers/gpu/drm/vc4/vc4_validate.c +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -102,11 +102,11 @@ size_is_lt(uint32_t width, uint32_t height, int cpp)  		height <= 4 * utile_height(cpp));  } -struct drm_gem_cma_object * +struct drm_gem_dma_object *  vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)  {  	struct vc4_dev *vc4 = exec->dev; -	struct drm_gem_cma_object *obj; +	struct drm_gem_dma_object *obj;  	struct vc4_bo *bo;  	if (WARN_ON_ONCE(vc4->is_vc5)) @@ -129,7 +129,7 @@ vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)  	return obj;  } -static struct drm_gem_cma_object * +static struct drm_gem_dma_object *  vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)  {  	return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]); @@ -160,7 +160,7 @@ gl_shader_rec_size(uint32_t pointer_bits)  }  bool -vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, +vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_dma_object *fbo,  		   uint32_t offset, uint8_t tiling_format,  		   uint32_t width, uint32_t height, uint8_t cpp)  { @@ -263,7 +263,7 @@ validate_increment_semaphore(VALIDATE_ARGS)  static int  validate_indexed_prim_list(VALIDATE_ARGS)  { -	struct drm_gem_cma_object *ib; +	struct drm_gem_dma_object *ib;  	uint32_t length = *(uint32_t *)(untrusted + 1);  	uint32_t offset = *(uint32_t *)(untrusted + 5);  	uint32_t max_index = *(uint32_t *)(untrusted + 9); @@ -294,7 +294,7 @@ validate_indexed_prim_list(VALIDATE_ARGS)  		return -EINVAL;  	} -	*(uint32_t *)(validated + 5) = ib->paddr + offset; +	*(uint32_t *)(validated + 5) = ib->dma_addr + offset;  	return 0;  } @@ -400,7 +400,7 @@ validate_tile_binning_config(VALIDATE_ARGS)  	 * free when the job completes rendering.  	 */  	exec->bin_slots |= BIT(bin_slot); -	bin_addr = vc4->bin_bo->base.paddr + bin_slot * vc4->bin_alloc_size; +	bin_addr = vc4->bin_bo->base.dma_addr + bin_slot * vc4->bin_alloc_size;  	/* The tile state data array is 48 bytes per tile, and we put it at  	 * the start of a BO containing both it and the tile alloc. @@ -575,7 +575,7 @@ reloc_tex(struct vc4_exec_info *exec,  	  struct vc4_texture_sample_info *sample,  	  uint32_t texture_handle_index, bool is_cs)  { -	struct drm_gem_cma_object *tex; +	struct drm_gem_dma_object *tex;  	uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);  	uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);  	uint32_t p2 = (sample->p_offset[2] != ~0 ? @@ -608,7 +608,7 @@ reloc_tex(struct vc4_exec_info *exec,  				  "outside of UBO\n");  			goto fail;  		} -		*validated_p0 = tex->paddr + p0; +		*validated_p0 = tex->dma_addr + p0;  		return true;  	} @@ -736,7 +736,7 @@ reloc_tex(struct vc4_exec_info *exec,  		offset -= level_size;  	} -	*validated_p0 = tex->paddr + p0; +	*validated_p0 = tex->dma_addr + p0;  	if (is_cs) {  		exec->bin_dep_seqno = max(exec->bin_dep_seqno, @@ -765,7 +765,7 @@ validate_gl_shader_rec(struct drm_device *dev,  		28, /* cs */  	};  	uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets); -	struct drm_gem_cma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8]; +	struct drm_gem_dma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];  	uint32_t nr_attributes, nr_relocs, packet_size;  	int i; @@ -840,7 +840,7 @@ validate_gl_shader_rec(struct drm_device *dev,  		void *uniform_data_u;  		uint32_t tex, uni; -		*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset; +		*(uint32_t *)(pkt_v + o) = bo[i]->dma_addr + src_offset;  		if (src_offset != 0) {  			DRM_DEBUG("Shaders must be at offset 0 of " @@ -896,7 +896,7 @@ validate_gl_shader_rec(struct drm_device *dev,  	}  	for (i = 0; i < nr_attributes; i++) { -		struct drm_gem_cma_object *vbo = +		struct drm_gem_dma_object *vbo =  			bo[ARRAY_SIZE(shader_reloc_offsets) + i];  		uint32_t o = 36 + i * 8;  		uint32_t offset = *(uint32_t *)(pkt_u + o + 0); @@ -928,7 +928,7 @@ validate_gl_shader_rec(struct drm_device *dev,  			}  		} -		*(uint32_t *)(pkt_v + o) = vbo->paddr + offset; +		*(uint32_t *)(pkt_v + o) = vbo->dma_addr + offset;  	}  	return 0;  |