diff options
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 80 |
1 files changed, 62 insertions, 18 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 03df37a3acf5..ad1e6236ff6f 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -73,24 +73,44 @@ v3d_sched_job_free(struct drm_sched_job *sched_job) v3d_job_cleanup(job); } +void +v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info, + unsigned int count) +{ + if (query_info->queries) { + unsigned int i; + + for (i = 0; i < count; i++) + drm_syncobj_put(query_info->queries[i].syncobj); + + kvfree(query_info->queries); + } +} + +void +v3d_performance_query_info_free(struct v3d_performance_query_info *query_info, + unsigned int count) +{ + if (query_info->queries) { + unsigned int i; + + for (i = 0; i < count; i++) + drm_syncobj_put(query_info->queries[i].syncobj); + + kvfree(query_info->queries); + } +} + static void v3d_cpu_job_free(struct drm_sched_job *sched_job) { struct v3d_cpu_job *job = to_cpu_job(sched_job); - struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; - struct v3d_performance_query_info *performance_query = &job->performance_query; - if (timestamp_query->queries) { - for (int i = 0; i < timestamp_query->count; i++) - drm_syncobj_put(timestamp_query->queries[i].syncobj); - kvfree(timestamp_query->queries); - } + v3d_timestamp_query_info_free(&job->timestamp_query, + job->timestamp_query.count); - if (performance_query->queries) { - for (int i = 0; i < performance_query->count; i++) - drm_syncobj_put(performance_query->queries[i].syncobj); - kvfree(performance_query->queries); - } + v3d_performance_query_info_free(&job->performance_query, + job->performance_query.count); v3d_job_cleanup(&job->base); } @@ -114,6 +134,8 @@ v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue) struct v3d_stats *local_stats = &file->stats[queue]; u64 now = local_clock(); + preempt_disable(); + write_seqcount_begin(&local_stats->lock); local_stats->start_ns = now; write_seqcount_end(&local_stats->lock); @@ -121,6 +143,8 @@ v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue) write_seqcount_begin(&global_stats->lock); global_stats->start_ns = now; write_seqcount_end(&global_stats->lock); + + preempt_enable(); } static void @@ -142,8 +166,10 @@ v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue) struct v3d_stats *local_stats = &file->stats[queue]; u64 now = local_clock(); + preempt_disable(); v3d_stats_update(local_stats, now); v3d_stats_update(global_stats, now); + preempt_enable(); } static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) @@ -295,7 +321,7 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) struct v3d_dev *v3d = job->base.v3d; struct drm_device *dev = &v3d->drm; struct dma_fence *fence; - int i, csd_cfg0_reg, csd_cfg_reg_count; + int i, csd_cfg0_reg; v3d->csd_job = job; @@ -315,9 +341,17 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) v3d_switch_perfmon(v3d, &job->base); csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver); - csd_cfg_reg_count = v3d->ver < 71 ? 6 : 7; - for (i = 1; i <= csd_cfg_reg_count; i++) + for (i = 1; i <= 6; i++) V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]); + + /* Although V3D 7.1 has an eighth configuration register, we are not + * using it. Therefore, make sure it remains unused. + * + * XXX: Set the CFG7 register + */ + if (v3d->ver >= 71) + V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0); + /* CFG0 write kicks off the job. */ V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]); @@ -331,7 +365,8 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect); struct drm_v3d_submit_csd *args = &indirect_csd->job->args; - u32 *wg_counts; + struct v3d_dev *v3d = job->base.v3d; + u32 num_batches, *wg_counts; v3d_get_bo_vaddr(bo); v3d_get_bo_vaddr(indirect); @@ -344,8 +379,17 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT; args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT; args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT; - args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) * - (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1; + + num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) * + (wg_counts[0] * wg_counts[1] * wg_counts[2]); + + /* V3D 7.1.6 and later don't subtract 1 from the number of batches */ + if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6)) + args->cfg[4] = num_batches - 1; + else + args->cfg[4] = num_batches; + + WARN_ON(args->cfg[4] == ~0); for (int i = 0; i < 3; i++) { /* 0xffffffff indicates that the uniform rewrite is not needed */ |